#include "Carla.h"
#include "Carla/Sensor/SceneCaptureSensor.h"
#include "Carla/Game/CarlaStatics.h"
#include "Actor/ActorBlueprintFunctionLibrary.h"
#include <mutex>
#include <atomic>
#include <thread>
命名空间 | |
namespace | SceneCaptureSensor_local_ns |
宏定义 | |
#define | CARLA_GBUFFER_DISABLE_TAA |
函数 | |
template<EGBufferTextureID ID, typename T > | |
static void | CheckGBufferStream (T &GBufferStream, FGBufferRequest &GBuffer) |
static void | SceneCaptureSensor_local_ns::ConfigureShowFlags (FEngineShowFlags &ShowFlags, bool bPostProcessing=true) |
static auto | SceneCaptureSensor_local_ns::GetQualitySettings (UWorld *World) |
static void | SceneCaptureSensor_local_ns::SetCameraDefaultOverrides (USceneCaptureComponent2D &CaptureComponent2D) |
变量 | |
constexpr const TCHAR * | GBufferNames [] |
static uint64 | Prior = 0 |
static auto | SCENE_CAPTURE_COUNTER = 0u |
#define CARLA_GBUFFER_DISABLE_TAA |
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static |
在文件 SceneCaptureSensor.cpp 第 477 行定义.
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constexpr |
在文件 SceneCaptureSensor.cpp 第 459 行定义.
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static |
在文件 SceneCaptureSensor.cpp 第 484 行定义.
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static |
在文件 SceneCaptureSensor.cpp 第 16 行定义.
被这些函数引用 ASceneCaptureSensor::ASceneCaptureSensor() , 以及 ASceneCaptureSensor::EndPlay().