#include "Carla.h"#include "Carla/Sensor/SceneCaptureSensor.h"#include "Carla/Game/CarlaStatics.h"#include "Actor/ActorBlueprintFunctionLibrary.h"#include <mutex>#include <atomic>#include <thread>
SceneCaptureSensor.cpp 的引用(Include)关系图:命名空间 | |
| namespace | SceneCaptureSensor_local_ns |
宏定义 | |
| #define | CARLA_GBUFFER_DISABLE_TAA |
函数 | |
| template<EGBufferTextureID ID, typename T > | |
| static void | CheckGBufferStream (T &GBufferStream, FGBufferRequest &GBuffer) |
| static void | SceneCaptureSensor_local_ns::ConfigureShowFlags (FEngineShowFlags &ShowFlags, bool bPostProcessing=true) |
| static auto | SceneCaptureSensor_local_ns::GetQualitySettings (UWorld *World) |
| static void | SceneCaptureSensor_local_ns::SetCameraDefaultOverrides (USceneCaptureComponent2D &CaptureComponent2D) |
变量 | |
| constexpr const TCHAR * | GBufferNames [] |
| static uint64 | Prior = 0 |
| static auto | SCENE_CAPTURE_COUNTER = 0u |
| #define CARLA_GBUFFER_DISABLE_TAA |
|
static |
在文件 SceneCaptureSensor.cpp 第 477 行定义.
|
constexpr |
在文件 SceneCaptureSensor.cpp 第 459 行定义.
|
static |
在文件 SceneCaptureSensor.cpp 第 484 行定义.
|
static |
在文件 SceneCaptureSensor.cpp 第 16 行定义.
被这些函数引用 ASceneCaptureSensor::ASceneCaptureSensor() , 以及 ASceneCaptureSensor::EndPlay().