36 virtual void OnConstruction(
const FTransform &Transform)
override;
37 virtual void PostInitializeComponents()
override;
41 virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
override;
57 FVector GetTileLocation(uint32 X, uint32 Y)
const;
95 virtual void UpdateMap();
101 void UpdateMapScale();
107 USceneComponent *SceneRootComponent;
109 UPROPERTY(Category = "Map Generation", VisibleAnywhere)
110 float MapScale = 1.0f;
112 UPROPERTY(Category = "Meshes", EditAnywhere)