#include <BaseVegetationActor.h>
◆ Alpha
float FSpringBasedVegetationParameters::Alpha = 0.f |
◆ BaseSpringStrength
float FSpringBasedVegetationParameters::BaseSpringStrength = 10000.f |
◆ bAutoComputeStrength
bool FSpringBasedVegetationParameters::bAutoComputeStrength = true |
◆ Beta
float FSpringBasedVegetationParameters::Beta = 0.5f |
◆ CapsuleRadius
float FSpringBasedVegetationParameters::CapsuleRadius = 6.0f |
◆ CollisionForceMinVel
float FSpringBasedVegetationParameters::CollisionForceMinVel = 1.f |
◆ CollisionForceParameter
float FSpringBasedVegetationParameters::CollisionForceParameter = 10.f |
◆ DeltaTimeOverride
float FSpringBasedVegetationParameters::DeltaTimeOverride = -1.f |
◆ ForceDistanceFalloffExponent
float FSpringBasedVegetationParameters::ForceDistanceFalloffExponent = 1.f |
◆ ForceMaxDistance
float FSpringBasedVegetationParameters::ForceMaxDistance = 180.f |
◆ Gravity
FVector FSpringBasedVegetationParameters::Gravity = FVector(0,0,-1) |
◆ HorizontalFallof
float FSpringBasedVegetationParameters::HorizontalFallof = 0.1f |
◆ LineTraceMaxDistance
float FSpringBasedVegetationParameters::LineTraceMaxDistance = 180.f |
◆ MinBoneLength
float FSpringBasedVegetationParameters::MinBoneLength = 10.f |
◆ MinForceFactor
float FSpringBasedVegetationParameters::MinForceFactor = 0.01 |
◆ MinSpringStrength
float FSpringBasedVegetationParameters::MinSpringStrength = 2000.f |
◆ RestFactor
float FSpringBasedVegetationParameters::RestFactor = 0.5f |
◆ Skeleton
◆ SpringStrengthMulFactor
FVector FSpringBasedVegetationParameters::SpringStrengthMulFactor = FVector(1,1,1) |
◆ VehicleCenterZOffset
float FSpringBasedVegetationParameters::VehicleCenterZOffset = 120.f |
◆ VerticalFallof
float FSpringBasedVegetationParameters::VerticalFallof = 0.1f |
该结构体的文档由以下文件生成: