Used to tag every actor that is spawned into the world. 更多...
#include <TaggerDelegate.h>
Public 成员函数 | |
void | OnActorSpawned (AActor *Actor) |
void | RegisterSpawnHandler (UWorld *World) |
void | SetSemanticSegmentationEnabled (bool Enable=true) |
UTaggerDelegate () | |
Private 属性 | |
FOnActorSpawned::FDelegate | ActorSpawnedDelegate |
bool | bSemanticSegmentationEnabled = false |
Used to tag every actor that is spawned into the world.
在文件 TaggerDelegate.h 第 15 行定义.
UTaggerDelegate::UTaggerDelegate | ( | ) |
在文件 TaggerDelegate.cpp 第 14 行定义.
void UTaggerDelegate::OnActorSpawned | ( | AActor * | Actor | ) |
void UTaggerDelegate::RegisterSpawnHandler | ( | UWorld * | World | ) |
在文件 TaggerDelegate.cpp 第 17 行定义.
引用了 ActorSpawnedDelegate.
被这些函数引用 ACarlaGameModeBase::InitGame().
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inline |
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private |
在文件 TaggerDelegate.h 第 34 行定义.
被这些函数引用 RegisterSpawnHandler().
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private |
在文件 TaggerDelegate.h 第 36 行定义.
被这些函数引用 OnActorSpawned().