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Public 成员函数 | Private 成员函数 | Private 属性 | 所有成员列表
UPrepareAssetsForCookingCommandlet类 参考

#include <PrepareAssetsForCookingCommandlet.h>

+ 类 UPrepareAssetsForCookingCommandlet 继承关系图:
+ UPrepareAssetsForCookingCommandlet 的协作图:

Public 成员函数

 UPrepareAssetsForCookingCommandlet ()
 Default constructor.
 

Private 成员函数

FString GetFirstPackagePath (const FString &PackageName) const
 Gets the first .Package.json file found in Unreal Content Directory with PackageName
 
bool SavePackage (const FString &PackagePath, UPackage *Package) const
 Saves Package in .umap format in path PackagePath inside Unreal Content folder
 

Private 属性

TArray< FAssetData > AssetDatas
 Loaded assets from any object library
 
UObjectLibrary * AssetsObjectLibrary
 Used for loading assets in object library.
 
UMaterialInstance * CurbNodeMaterialInstance
 Material to apply to curbs on the road
 
UMaterialInstance * GutterNodeMaterialInstance
 Material to apply to gutters on the road
 
TArray< FAssetData > MapContents
 Loaded map content from any object library
 
UObjectLibrary * MapObjectLibrary
 Used for loading maps in object library.
 
UMaterialInstance * MarkingNodeWhite
 Workaround material for exterior lane markings
 
UMaterialInstance * MarkingNodeYellow
 Workaround material for the center lane markings
 
UMaterialInstance * RoadNodeMaterial
 Workaround material for the RoadNode mesh
 
UMaterialInstance * SidewalkNodeMaterialInstance
 Workaround material for the SidewalkNodes
 
UMaterialInstance * TerrainNodeMaterialInstance
 Workaround material for the TerrainNodes
 
UWorld * World
 Base map world loaded from Carla Content
 

详细描述

在文件 PrepareAssetsForCookingCommandlet.h60 行定义.

构造及析构函数说明

◆ UPrepareAssetsForCookingCommandlet()

UPrepareAssetsForCookingCommandlet::UPrepareAssetsForCookingCommandlet ( )

成员函数说明

◆ GetFirstPackagePath()

FString UPrepareAssetsForCookingCommandlet::GetFirstPackagePath ( const FString & PackageName) const
private

Gets the first .Package.json file found in Unreal Content Directory with PackageName

◆ SavePackage()

bool UPrepareAssetsForCookingCommandlet::SavePackage ( const FString & PackagePath,
UPackage * Package ) const
private

Saves Package in .umap format in path PackagePath inside Unreal Content folder

类成员变量说明

◆ AssetDatas

TArray<FAssetData> UPrepareAssetsForCookingCommandlet::AssetDatas
private

Loaded assets from any object library

在文件 PrepareAssetsForCookingCommandlet.h144 行定义.

◆ AssetsObjectLibrary

UObjectLibrary* UPrepareAssetsForCookingCommandlet::AssetsObjectLibrary
private

Used for loading assets in object library.

Loaded Data is stored in AssetDatas.

在文件 PrepareAssetsForCookingCommandlet.h158 行定义.

◆ CurbNodeMaterialInstance

UMaterialInstance* UPrepareAssetsForCookingCommandlet::CurbNodeMaterialInstance
private

Material to apply to curbs on the road

在文件 PrepareAssetsForCookingCommandlet.h170 行定义.

被这些函数引用 UPrepareAssetsForCookingCommandlet().

◆ GutterNodeMaterialInstance

UMaterialInstance* UPrepareAssetsForCookingCommandlet::GutterNodeMaterialInstance
private

Material to apply to gutters on the road

在文件 PrepareAssetsForCookingCommandlet.h174 行定义.

被这些函数引用 UPrepareAssetsForCookingCommandlet().

◆ MapContents

TArray<FAssetData> UPrepareAssetsForCookingCommandlet::MapContents
private

Loaded map content from any object library

在文件 PrepareAssetsForCookingCommandlet.h148 行定义.

◆ MapObjectLibrary

UObjectLibrary* UPrepareAssetsForCookingCommandlet::MapObjectLibrary
private

Used for loading maps in object library.

Loaded Data is stored in AssetDatas.

在文件 PrepareAssetsForCookingCommandlet.h153 行定义.

◆ MarkingNodeWhite

UMaterialInstance* UPrepareAssetsForCookingCommandlet::MarkingNodeWhite
private

Workaround material for exterior lane markings

在文件 PrepareAssetsForCookingCommandlet.h182 行定义.

被这些函数引用 UPrepareAssetsForCookingCommandlet().

◆ MarkingNodeYellow

UMaterialInstance* UPrepareAssetsForCookingCommandlet::MarkingNodeYellow
private

Workaround material for the center lane markings

在文件 PrepareAssetsForCookingCommandlet.h178 行定义.

被这些函数引用 UPrepareAssetsForCookingCommandlet().

◆ RoadNodeMaterial

UMaterialInstance* UPrepareAssetsForCookingCommandlet::RoadNodeMaterial
private

Workaround material for the RoadNode mesh

在文件 PrepareAssetsForCookingCommandlet.h166 行定义.

被这些函数引用 UPrepareAssetsForCookingCommandlet().

◆ SidewalkNodeMaterialInstance

UMaterialInstance* UPrepareAssetsForCookingCommandlet::SidewalkNodeMaterialInstance
private

Workaround material for the SidewalkNodes

在文件 PrepareAssetsForCookingCommandlet.h190 行定义.

被这些函数引用 UPrepareAssetsForCookingCommandlet().

◆ TerrainNodeMaterialInstance

UMaterialInstance* UPrepareAssetsForCookingCommandlet::TerrainNodeMaterialInstance
private

Workaround material for the TerrainNodes

在文件 PrepareAssetsForCookingCommandlet.h186 行定义.

被这些函数引用 UPrepareAssetsForCookingCommandlet().

◆ World

UWorld* UPrepareAssetsForCookingCommandlet::World
private

Base map world loaded from Carla Content

在文件 PrepareAssetsForCookingCommandlet.h162 行定义.


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