#include <PrepareAssetsForCookingCommandlet.h>
Public 成员函数 | |
UPrepareAssetsForCookingCommandlet () | |
Default constructor. | |
Private 成员函数 | |
FString | GetFirstPackagePath (const FString &PackageName) const |
Gets the first .Package.json file found in Unreal Content Directory with PackageName | |
bool | SavePackage (const FString &PackagePath, UPackage *Package) const |
Saves Package in .umap format in path PackagePath inside Unreal Content folder | |
Private 属性 | |
TArray< FAssetData > | AssetDatas |
Loaded assets from any object library | |
UObjectLibrary * | AssetsObjectLibrary |
Used for loading assets in object library. | |
UMaterialInstance * | CurbNodeMaterialInstance |
Material to apply to curbs on the road | |
UMaterialInstance * | GutterNodeMaterialInstance |
Material to apply to gutters on the road | |
TArray< FAssetData > | MapContents |
Loaded map content from any object library | |
UObjectLibrary * | MapObjectLibrary |
Used for loading maps in object library. | |
UMaterialInstance * | MarkingNodeWhite |
Workaround material for exterior lane markings | |
UMaterialInstance * | MarkingNodeYellow |
Workaround material for the center lane markings | |
UMaterialInstance * | RoadNodeMaterial |
Workaround material for the RoadNode mesh | |
UMaterialInstance * | SidewalkNodeMaterialInstance |
Workaround material for the SidewalkNodes | |
UMaterialInstance * | TerrainNodeMaterialInstance |
Workaround material for the TerrainNodes | |
UWorld * | World |
Base map world loaded from Carla Content | |
在文件 PrepareAssetsForCookingCommandlet.h 第 60 行定义.
UPrepareAssetsForCookingCommandlet::UPrepareAssetsForCookingCommandlet | ( | ) |
Default constructor.
在文件 PrepareAssetsForCookingCommandlet.cpp 第 52 行定义.
引用了 CurbNodeMaterialInstance, GutterNodeMaterialInstance, MarkingNodeWhite, MarkingNodeYellow, RoadNodeMaterial, SidewalkNodeMaterialInstance , 以及 TerrainNodeMaterialInstance.
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Gets the first .Package.json file found in Unreal Content Directory with PackageName
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Saves Package in .umap format in path PackagePath inside Unreal Content folder
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Loaded assets from any object library
在文件 PrepareAssetsForCookingCommandlet.h 第 144 行定义.
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Used for loading assets in object library.
Loaded Data is stored in AssetDatas.
在文件 PrepareAssetsForCookingCommandlet.h 第 158 行定义.
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Material to apply to curbs on the road
在文件 PrepareAssetsForCookingCommandlet.h 第 170 行定义.
被这些函数引用 UPrepareAssetsForCookingCommandlet().
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private |
Material to apply to gutters on the road
在文件 PrepareAssetsForCookingCommandlet.h 第 174 行定义.
被这些函数引用 UPrepareAssetsForCookingCommandlet().
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private |
Loaded map content from any object library
在文件 PrepareAssetsForCookingCommandlet.h 第 148 行定义.
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private |
Used for loading maps in object library.
Loaded Data is stored in AssetDatas.
在文件 PrepareAssetsForCookingCommandlet.h 第 153 行定义.
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private |
Workaround material for exterior lane markings
在文件 PrepareAssetsForCookingCommandlet.h 第 182 行定义.
被这些函数引用 UPrepareAssetsForCookingCommandlet().
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private |
Workaround material for the center lane markings
在文件 PrepareAssetsForCookingCommandlet.h 第 178 行定义.
被这些函数引用 UPrepareAssetsForCookingCommandlet().
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private |
Workaround material for the RoadNode mesh
在文件 PrepareAssetsForCookingCommandlet.h 第 166 行定义.
被这些函数引用 UPrepareAssetsForCookingCommandlet().
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private |
Workaround material for the SidewalkNodes
在文件 PrepareAssetsForCookingCommandlet.h 第 190 行定义.
被这些函数引用 UPrepareAssetsForCookingCommandlet().
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private |
Workaround material for the TerrainNodes
在文件 PrepareAssetsForCookingCommandlet.h 第 186 行定义.
被这些函数引用 UPrepareAssetsForCookingCommandlet().
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private |
Base map world loaded from Carla Content
在文件 PrepareAssetsForCookingCommandlet.h 第 162 行定义.