67#if WITH_EDITORONLY_DATA
73 void LoadWorld(FAssetData &AssetData);
76 void LoadWorldTile(FAssetData &AssetData);
78 void LoadLargeMapWorld(FAssetData &AssetData);
86 TArray<AStaticMeshActor *> SpawnMeshesToWorld(
87 const TArray<FString> &AssetsPaths,
88 bool bUseCarlaMaterials,
95 FAssetData &AssetData,
96 const FString &PackageName,
97 const FString &DestPath,
98 const FString &WorldName,
99 bool bGenerateSpawnPoints =
true);
102 void DestroySpawnedActorsInWorld(TArray<AStaticMeshActor *> &SpawnedActors);
105 FAssetsPaths GetAssetsPathFromPackage(
const FString &PackageName)
const;
108 void GenerateMapPathsFile(
const FAssetsPaths &AssetsPaths,
const FString &PropsMapPath);
111 void GeneratePackagePathFile(
const FString &PackageName);
114 void PrepareMapsForCooking(
const FString &PackageName,
const TArray<FMapData> &MapsPaths);
117 void PreparePropsForCooking(FString &PackageName,
const TArray<FString> &PropsPaths, FString &MapDestPath);
120 bool IsMapInTiles(
const TArray<FString> &AssetsPaths);
125 virtual int32 Main(
const FString &Params)
override;
133 TArray<FAssetData> AssetDatas;
137 TArray<FAssetData> MapContents;
141 UObjectLibrary *MapObjectLibrary;
145 UObjectLibrary *AssetsObjectLibrary;
153 UMaterialInstance *RoadNodeMaterial;
157 UMaterialInstance *CurbNodeMaterialInstance;
161 UMaterialInstance *GutterNodeMaterialInstance;
165 UMaterialInstance *MarkingNodeYellow;
169 UMaterialInstance *MarkingNodeWhite;
173 UMaterialInstance *TerrainNodeMaterialInstance;
177 UMaterialInstance *SidewalkNodeMaterialInstance;
180 bool SavePackage(const FString &PackagePath, UPackage *Package) const;
184 FString GetFirstPackagePath(const FString &PackageName) const;