#include <OpenDrive.h>
静态 Public 成员函数 | |
static FString | FindPathToXODRFile (const FString &InMapName) |
static FString | GetXODR (const UWorld *World) |
Return the OpenDrive XML associated to MapName, or empty if the file is not found. | |
static FString | GetXODRByPath (FString XODRPath, FString MapName) |
Return the OpenDrive XML associated to MapName, or empty if the file is not found. | |
static UOpenDriveMap * | LoadCurrentOpenDriveMap (const UObject *WorldContextObject) |
Load OpenDriveMap associated to the currently loaded map. | |
static UOpenDriveMap * | LoadOpenDriveMap (const FString &MapName) |
Load OpenDriveMap associated to the given MapName. | |
static FString | LoadXODR (const FString &MapName) |
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在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/OpenDrive/OpenDrive.cpp 第 17 行定义.
被这些函数引用 LoadXODR().
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Return the OpenDrive XML associated to MapName, or empty if the file is not found.
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/OpenDrive/OpenDrive.cpp 第 58 行定义.
引用了 ACarlaGameModeBase::GetFullMapPath() , 以及 UCarlaStatics::GetGameMode().
被这些函数引用 AOpenDriveGenerator::BeginPlay(), FCarlaServer::FPimpl::BindActions(), ATrafficLightManager::MatchTrafficLightActorsWithOpenDriveSignals() , 以及 ACarlaGameModeBase::ParseOpenDrive().
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Return the OpenDrive XML associated to MapName, or empty if the file is not found.
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/OpenDrive/OpenDrive.cpp 第 123 行定义.
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Load OpenDriveMap associated to the currently loaded map.
Return nullptr if no XODR can be found that matches the current map.
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/OpenDrive/OpenDrive.cpp 第 170 行定义.
引用了 LoadOpenDriveMap().
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Load OpenDriveMap associated to the given MapName.
Return nullptr if no XODR can be found with same MapName.
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/OpenDrive/OpenDrive.cpp 第 158 行定义.
引用了 UOpenDriveMap::Load() , 以及 LoadXODR().
被这些函数引用 LoadCurrentOpenDriveMap().
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在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/OpenDrive/OpenDrive.cpp 第 101 行定义.
引用了 FindPathToXODRFile().
被这些函数引用 AOpenDriveActor::BuildRoutes() , 以及 LoadOpenDriveMap().