#include <TaggedComponent.h>
◆ FTaggedSkeletalMeshSceneProxy()
FTaggedSkeletalMeshSceneProxy::FTaggedSkeletalMeshSceneProxy |
( |
const USkinnedMeshComponent * | Component, |
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FSkeletalMeshRenderData * | InSkeletalMeshRenderData, |
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UMaterialInstance * | MaterialInstance ) |
◆ GetViewRelevance()
FPrimitiveViewRelevance FTaggedSkeletalMeshSceneProxy::GetViewRelevance |
( |
const FSceneView * | View | ) |
const |
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overridevirtual |
◆ TaggedMaterialInstance
UMaterialInstance* FTaggedSkeletalMeshSceneProxy::TaggedMaterialInstance |
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private |
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