#include <TaggedComponent.h>
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| FTaggedSkeletalMeshSceneProxy (const USkinnedMeshComponent *Component, FSkeletalMeshRenderData *InSkeletalMeshRenderData, UMaterialInstance *MaterialInstance) |
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virtual FPrimitiveViewRelevance | GetViewRelevance (const FSceneView *View) const override |
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◆ FTaggedSkeletalMeshSceneProxy()
FTaggedSkeletalMeshSceneProxy::FTaggedSkeletalMeshSceneProxy |
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const USkinnedMeshComponent * | Component, |
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FSkeletalMeshRenderData * | InSkeletalMeshRenderData, |
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UMaterialInstance * | MaterialInstance ) |
◆ GetViewRelevance()
FPrimitiveViewRelevance FTaggedSkeletalMeshSceneProxy::GetViewRelevance |
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const FSceneView * | View | ) |
const |
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overridevirtual |
◆ TaggedMaterialInstance
UMaterialInstance* FTaggedSkeletalMeshSceneProxy::TaggedMaterialInstance |
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private |
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