#include <TaggedComponent.h>
◆ FTaggedSkeletalMeshSceneProxy()
FTaggedSkeletalMeshSceneProxy::FTaggedSkeletalMeshSceneProxy |
( |
const USkinnedMeshComponent * |
Component, |
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FSkeletalMeshRenderData * |
InSkeletalMeshRenderData, |
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UMaterialInstance * |
MaterialInstance |
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) |
| |
◆ GetViewRelevance()
FPrimitiveViewRelevance FTaggedSkeletalMeshSceneProxy::GetViewRelevance |
( |
const FSceneView * |
View | ) |
const |
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overridevirtual |
◆ TaggedMaterialInstance
UMaterialInstance* FTaggedSkeletalMeshSceneProxy::TaggedMaterialInstance |
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private |
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