18 virtual FPrimitiveSceneProxy * CreateSceneProxy()
override;
19 virtual void TickComponent(
float DeltaTime,
enum ELevelTick TickType, FActorComponentTickFunction * ThisTickFunction)
override;
20 virtual void OnRegister()
override;
21 virtual FBoxSphereBounds CalcBounds(
const FTransform & LocalToWorld)
const ;
24 void SetColor(FLinearColor color);
25 FLinearColor GetColor();
31 UMaterial * TaggedMaterial;
34 UMaterialInstanceDynamic * TaggedMID;
36 bool bSkeletalMesh = false;
38 FPrimitiveSceneProxy * CreateSceneProxy(UStaticMeshComponent * StaticMeshComponent);
39 FPrimitiveSceneProxy * CreateSceneProxy(USkeletalMeshComponent * SkeletalMeshComponent);
40 FPrimitiveSceneProxy * CreateSceneProxy(UHierarchicalInstancedStaticMeshComponent * MeshComponent);
41 FPrimitiveSceneProxy * CreateSceneProxy(UInstancedStaticMeshComponent * MeshComponent);
44 bool bShouldWaitFrame = true;
45 int NumFramesToWait = 2;