#include <TaggedComponent.h>
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| FTaggedStaticMeshSceneProxy (UStaticMeshComponent *Component, bool bForceLODsShareStaticLighting, UMaterialInstance *MaterialInstance) |
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virtual FPrimitiveViewRelevance | GetViewRelevance (const FSceneView *View) const override |
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◆ FTaggedStaticMeshSceneProxy()
FTaggedStaticMeshSceneProxy::FTaggedStaticMeshSceneProxy |
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UStaticMeshComponent * | Component, |
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bool | bForceLODsShareStaticLighting, |
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UMaterialInstance * | MaterialInstance ) |
◆ GetViewRelevance()
FPrimitiveViewRelevance FTaggedStaticMeshSceneProxy::GetViewRelevance |
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const FSceneView * | View | ) |
const |
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overridevirtual |
◆ TaggedMaterialInstance
UMaterialInstance* FTaggedStaticMeshSceneProxy::TaggedMaterialInstance |
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private |
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