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Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Vehicle/VehicleLightState.h
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1// Copyright (c) 2020 Computer Vision Center (CVC) at the Universitat Autonoma
2// de Barcelona (UAB).
3//
4// This work is licensed under the terms of the MIT license.
5// For a copy, see <https://opensource.org/licenses/MIT>.
6
7#pragma once
8
9#include "VehicleLightState.generated.h"
10
11USTRUCT(BlueprintType)
12struct CARLA_API FVehicleLightState
13{
14 GENERATED_BODY()
15
16 UPROPERTY(Category = "Vehicle Lights", EditAnywhere, BlueprintReadWrite)
17 bool Position = false;
18
19 UPROPERTY(Category = "Vehicle Lights", EditAnywhere, BlueprintReadWrite)
20 bool LowBeam = false;
21
22 UPROPERTY(Category = "Vehicle Lights", EditAnywhere, BlueprintReadWrite)
23 bool HighBeam = false;
24
25 UPROPERTY(Category = "Vehicle Lights", EditAnywhere, BlueprintReadWrite)
26 bool Brake = false;
27
28 UPROPERTY(Category = "Vehicle Lights", EditAnywhere, BlueprintReadWrite)
29 bool RightBlinker = false;
30
31 UPROPERTY(Category = "Vehicle Lights", EditAnywhere, BlueprintReadWrite)
32 bool LeftBlinker = false;
33
34 UPROPERTY(Category = "Vehicle Lights", EditAnywhere, BlueprintReadWrite)
35 bool Reverse = false;
36
37 UPROPERTY(Category = "Vehicle Lights", EditAnywhere, BlueprintReadWrite)
38 bool Fog = false;
39
40 UPROPERTY(Category = "Vehicle Lights", EditAnywhere, BlueprintReadWrite)
41 bool Interior = false;
42
43 UPROPERTY(Category = "Vehicle Lights", EditAnywhere, BlueprintReadWrite)
44 bool Special1 = false;
45
46 UPROPERTY(Category = "Vehicle Lights", EditAnywhere, BlueprintReadWrite)
47 bool Special2 = false;
48
49};