#include <BaseVegetationActor.h>
Public 成员函数 | |
virtual void | BeginPlay () override |
void | GetParametersFromComponent () |
void | SetParametersToComponent () |
void | UpdateSkeletonAndParameters () |
Public 属性 | |
FSpringBasedVegetationParameters | SpringParameters |
在文件 BaseVegetationActor.h 第 114 行定义.
|
overridevirtual |
void ABaseVegetationActor::GetParametersFromComponent | ( | ) |
在文件 BaseVegetationActor.cpp 第 21 行定义.
引用了 FSpringBasedVegetationParameters::Alpha, FSpringBasedVegetationParameters::BaseSpringStrength, FSpringBasedVegetationParameters::bAutoComputeStrength, FSpringBasedVegetationParameters::Beta, FSpringBasedVegetationParameters::CapsuleRadius, FSpringBasedVegetationParameters::CollisionForceMinVel, FSpringBasedVegetationParameters::CollisionForceParameter, FSpringBasedVegetationParameters::DeltaTimeOverride, FSpringBasedVegetationParameters::ForceDistanceFalloffExponent, FSpringBasedVegetationParameters::ForceMaxDistance, FSpringBasedVegetationParameters::Gravity, FSpringBasedVegetationParameters::HorizontalFallof, FSpringBasedVegetationParameters::LineTraceMaxDistance, FSpringBasedVegetationParameters::MinBoneLength, FSpringBasedVegetationParameters::MinForceFactor, FSpringBasedVegetationParameters::MinSpringStrength, FSpringBasedVegetationParameters::RestFactor, FSpringBasedVegetationParameters::Skeleton, SpringParameters, FSpringBasedVegetationParameters::SpringStrengthMulFactor, UE_LOG(), FSpringBasedVegetationParameters::VehicleCenterZOffset , 以及 FSpringBasedVegetationParameters::VerticalFallof.
被这些函数引用 UpdateSkeletonAndParameters().
void ABaseVegetationActor::SetParametersToComponent | ( | ) |
在文件 BaseVegetationActor.cpp 第 72 行定义.
引用了 FSpringBasedVegetationParameters::Alpha, FSpringBasedVegetationParameters::BaseSpringStrength, FSpringBasedVegetationParameters::bAutoComputeStrength, FSpringBasedVegetationParameters::Beta, FSpringBasedVegetationParameters::CapsuleRadius, FSpringBasedVegetationParameters::CollisionForceMinVel, FSpringBasedVegetationParameters::CollisionForceParameter, FSpringBasedVegetationParameters::DeltaTimeOverride, FSpringBasedVegetationParameters::ForceDistanceFalloffExponent, FSpringBasedVegetationParameters::ForceMaxDistance, FSpringBasedVegetationParameters::Gravity, FSpringBasedVegetationParameters::HorizontalFallof, FSpringBasedVegetationParameters::LineTraceMaxDistance, FSpringBasedVegetationParameters::MinBoneLength, FSpringBasedVegetationParameters::MinForceFactor, FSpringBasedVegetationParameters::MinSpringStrength, FSpringBasedVegetationParameters::RestFactor, FSpringBasedVegetationParameters::Skeleton, SpringParameters, FSpringBasedVegetationParameters::SpringStrengthMulFactor, UE_LOG(), FSpringBasedVegetationParameters::VehicleCenterZOffset , 以及 FSpringBasedVegetationParameters::VerticalFallof.
被这些函数引用 UpdateSkeletonAndParameters().
void ABaseVegetationActor::UpdateSkeletonAndParameters | ( | ) |
在文件 BaseVegetationActor.cpp 第 115 行定义.
引用了 GetParametersFromComponent(), SetParametersToComponent() , 以及 UE_LOG().
FSpringBasedVegetationParameters ABaseVegetationActor::SpringParameters |
在文件 BaseVegetationActor.h 第 127 行定义.
被这些函数引用 GetParametersFromComponent() , 以及 SetParametersToComponent().