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FActorDefinition结构体 参考

A definition of a Carla Actor with all the variation and attributes. 更多...

#include <ActorDefinition.h>

+ FActorDefinition 的协作图:

Public 属性

TArray< FActorAttributeAttributes
 Attributes represent non-modifiable properties of the actor that might help the user identifying and filtering actors.
 
TSubclassOf< AActorClass
 Class of the actor to be spawned (Optional).
 
FString Id
 Display ID that identifies the actor.
 
FString Tags
 A list of comma-separated tags.
 
uint32 UId = 0u
 Uniquely identifies the definition (no need to fill it).
 
TArray< FActorVariationVariations
 Variations represent variables the user can modify to generate variations of the actor.
 

详细描述

A definition of a Carla Actor with all the variation and attributes.

在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorDefinition.h17 行定义.

类成员变量说明

◆ Attributes

TArray<FActorAttribute> FActorDefinition::Attributes

◆ Class

TSubclassOf<AActor> FActorDefinition::Class

Class of the actor to be spawned (Optional).

Note that this parameter is not exposed on the client-side, only used by the spawner itself.

在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorDefinition.h33 行定义.

被这些函数引用 UActorDispatcher::Bind(), ATriggerFactory::GetDefinitions(), UActorBlueprintFunctionLibrary::MakePedestrianDefinition() , 以及 UActorBlueprintFunctionLibrary::MakeVehicleDefinition().

◆ Id

FString FActorDefinition::Id

◆ Tags

FString FActorDefinition::Tags

A list of comma-separated tags.

在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorDefinition.h37 行定义.

被这些函数引用 FillIdAndTags() , 以及 FActorDefinitionValidator::IsValid().

◆ UId

uint32 FActorDefinition::UId = 0u

Uniquely identifies the definition (no need to fill it).

在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Actor/ActorDefinition.h22 行定义.

被这些函数引用 UActorDispatcher::Bind().

◆ Variations

TArray<FActorVariation> FActorDefinition::Variations

该结构体的文档由以下文件生成: