#include <Texture.h>
carla::rpc::Texture< T > 的协作图:Public 成员函数 | |
| T & | At (uint32_t x, uint32_t y) |
| const T & | At (uint32_t x, uint32_t y) const |
| const T * | GetDataPtr () const |
| uint32_t | GetHeight () const |
| uint32_t | GetWidth () const |
| MSGPACK_DEFINE_ARRAY (_width, _height, _texture_data) | |
| void | SetDimensions (uint32_t width, uint32_t height) |
| Texture ()=default | |
| Texture (uint32_t width, uint32_t height) | |
Private 属性 | |
| uint32_t | _height = 0 |
| std::vector< T > | _texture_data |
| uint32_t | _width = 0 |
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引用了 carla::rpc::Texture< T >::_texture_data , 以及 carla::rpc::Texture< T >::_width.
被这些函数引用 ACarlaGameModeBase::CreateUETexture().
这是这个函数的调用关系图:
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| carla::rpc::Texture< T >::MSGPACK_DEFINE_ARRAY | ( | _width | , |
| _height | , | ||
| _texture_data | |||
| ) |
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private |
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