#include <Texture.h>
Public 成员函数 | |
T & | At (uint32_t x, uint32_t y) |
const T & | At (uint32_t x, uint32_t y) const |
const T * | GetDataPtr () const |
uint32_t | GetHeight () const |
uint32_t | GetWidth () const |
MSGPACK_DEFINE_ARRAY (_width, _height, _texture_data) | |
void | SetDimensions (uint32_t width, uint32_t height) |
Texture ()=default | |
Texture (uint32_t width, uint32_t height) | |
Private 属性 | |
uint32_t | _height = 0 |
std::vector< T > | _texture_data |
uint32_t | _width = 0 |
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引用了 carla::rpc::Texture< T >::_texture_data , 以及 carla::rpc::Texture< T >::_width.
被这些函数引用 ACarlaGameModeBase::CreateUETexture() , 以及 ACarlaGameModeBase::CreateUETexture().
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carla::rpc::Texture< T >::MSGPACK_DEFINE_ARRAY | ( | _width | , |
_height | , | ||
_texture_data | ) |
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private |
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