15 static_cast<uint8
>(EActorSpawnResultStatus::SIZE) == 4u,
16 "If you add a new status, please update this function.");
21 case EActorSpawnResultStatus::Success:
22 return TEXT(
"Success");
23 case EActorSpawnResultStatus::InvalidDescription:
24 return TEXT(
"Spawn failed because of invalid actor description");
25 case EActorSpawnResultStatus::Collision:
26 return TEXT(
"Spawn failed because of collision at spawn position");
27 case EActorSpawnResultStatus::UnknownError:
29 return TEXT(
"Unknown error while trying to spawn actor");