#include "LargeMapManager.h"
#include "Engine/WorldComposition.h"
#include "Engine/ObjectLibrary.h"
#include "Game/CarlaStatics.h"
#include "Actor/ActorRegistry.h"
#include "Game/CarlaEpisode.h"
#include "Engine/EngineTypes.h"
#include "Components/PrimitiveComponent.h"
#include "Landscape.h"
#include "LandscapeHeightfieldCollisionComponent.h"
#include "LandscapeComponent.h"
#include "UncenteredPivotPointMesh.h"
#include "Walker/WalkerBase.h"
#include "Carla/Game/Tagger.h"
#include "Carla/Vehicle/CustomTerrainPhysicsComponent.h"
#include "FileHelper.h"
#include "Paths.h"
宏定义 | |
#define | LARGEMAP_LOGS 1 |
#define | LM_LOG(...) |
变量 | |
uint64_t | num_ticks = 0 |
float | tick_execution_time = 0 |
#define LARGEMAP_LOGS 1 |
在文件 LargeMapManager.cpp 第 27 行定义.
#define LM_LOG | ( | ... | ) |
在文件 LargeMapManager.cpp 第 32 行定义.
被这些函数引用 ALargeMapManager::CheckActiveActors(), ALargeMapManager::CheckDormantActors(), ALargeMapManager::ConvertActiveToDormantActors(), ALargeMapManager::ConvertDormantToActiveActors(), ALargeMapManager::GenerateMap(), ALargeMapManager::GenerateMap(), ALargeMapManager::IsLevelOfTileLoaded(), ALargeMapManager::LoadCarlaMapTile(), ALargeMapManager::OnActorDestroyed(), ALargeMapManager::OnActorSpawned(), ALargeMapManager::OnLevelAddedToWorld(), ALargeMapManager::OnLevelRemovedFromWorld(), ALargeMapManager::PostWorldOriginOffset(), ALargeMapManager::PreWorldOriginOffset() , 以及 ALargeMapManager::RemovePendingActorsToRemove().
uint64_t num_ticks = 0 |
在文件 LargeMapManager.cpp 第 343 行定义.
float tick_execution_time = 0 |
在文件 LargeMapManager.cpp 第 342 行定义.