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Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Vehicle/VehiclePhysicsControl.h
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1// Copyright (c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma
2// de Barcelona (UAB).
3// Copyright (c) 2019 Intel Corporation
4//
5// This work is licensed under the terms of the MIT license.
6// For a copy, see <https://opensource.org/licenses/MIT>.
7
8#pragma once
9
11#include "VehiclePhysicsControl.generated.h"
12
13USTRUCT(BlueprintType)
15{
16 GENERATED_USTRUCT_BODY()
17
18 UPROPERTY(Category = "Gear Physics Control", EditAnywhere, BlueprintReadWrite)
19 float Ratio = 1.0f;
20
21 UPROPERTY(Category = "Gear Physics Control", EditAnywhere, BlueprintReadWrite)
22 float DownRatio = 0.5f;
23
24 UPROPERTY(Category = "Gear Physics Control", EditAnywhere, BlueprintReadWrite)
25 float UpRatio = 0.65f;
26};
27
28USTRUCT(BlueprintType)
29struct CARLA_API FVehiclePhysicsControl
30{
31 GENERATED_BODY()
32
33 // MECHANICAL SETUP
34
35 // Engine Setup
36 FRichCurve TorqueCurve;
37
38 UPROPERTY(Category = "Vehicle Engine Physics Control", EditAnywhere, BlueprintReadWrite)
39 float MaxRPM = 0.0f;
40
41 UPROPERTY(Category = "Vehicle Engine Physics Control", EditAnywhere, BlueprintReadWrite)
42 float MOI = 0.0f;
43
44 UPROPERTY(Category = "Vehicle Engine Physics Control", EditAnywhere, BlueprintReadWrite)
45 float DampingRateFullThrottle = 0.0f;
46
47 UPROPERTY(Category = "Vehicle Engine Physics Control", EditAnywhere, BlueprintReadWrite)
48 float DampingRateZeroThrottleClutchEngaged = 0.0f;
49
50 UPROPERTY(Category = "Vehicle Engine Physics Control", EditAnywhere, BlueprintReadWrite)
51 float DampingRateZeroThrottleClutchDisengaged = 0.0f;
52
53 // // Transmission Setup
54 UPROPERTY(Category = "Vehicle Engine Physics Control", EditAnywhere, BlueprintReadWrite)
55 bool bUseGearAutoBox = 0.0f;
56
57 UPROPERTY(Category = "Vehicle Engine Physics Control", EditAnywhere, BlueprintReadWrite)
58 float GearSwitchTime = 0.0f;
59
60 UPROPERTY(Category = "Vehicle Engine Physics Control", EditAnywhere, BlueprintReadWrite)
61 float ClutchStrength = 0.0f;
62
63 UPROPERTY(Category = "Vehicle Engine Physics Control", EditAnywhere, BlueprintReadWrite)
64 float FinalRatio = 1.0f;
65
66 UPROPERTY(Category = "Vehicle Engine Physics Control", EditAnywhere, BlueprintReadWrite)
67 TArray<FGearPhysicsControl> ForwardGears;
68
69 // Vehicle Setup
70 UPROPERTY(Category = "Vehicle Engine Physics Control", EditAnywhere, BlueprintReadWrite)
71 float Mass = 0.0f;
72
73 UPROPERTY(Category = "Vehicle Engine Physics Control", EditAnywhere, BlueprintReadWrite)
74 float DragCoefficient = 0.0f;
75
76 // Steering Setup
77 FRichCurve SteeringCurve;
78
79 // Center Of Mass
80 UPROPERTY(Category = "Vehicle Center Of Mass", EditAnywhere, BlueprintReadWrite)
81 FVector CenterOfMass;
82
83 // Wheels Setup
84 TArray<FWheelPhysicsControl> Wheels;
85
86 UPROPERTY(Category = "Vehicle Wheels Configuration", EditAnywhere, BlueprintReadWrite)
87 bool UseSweepWheelCollision = false;
88};