29 virtual void PrePhysTick(
float DeltaSeconds)
override;
30 void SetOwner(
AActor *NewOwner)
override;
33 void OnCollisionEvent(
36 FVector NormalImpulse,
37 const FHitResult &Hit);
39 UFUNCTION(BlueprintCallable, Category=
"Collision")
40 void OnActorCollisionEvent(
43 FVector NormalImpulse,
44 const FHitResult &Hit);
47 void OnComponentCollisionEvent(
51 FVector NormalImpulse,
52 const FHitResult& Hit);