CARLA
 
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CarlaEpisode.cpp 文件参考
#include "Carla.h"
#include "Carla/Game/CarlaEpisode.h"
#include "Carla/Game/CarlaStatics.h"
#include <compiler/disable-ue4-macros.h>
#include <carla/opendrive/OpenDriveParser.h>
#include <carla/rpc/String.h>
#include <compiler/enable-ue4-macros.h>
#include "Carla/Sensor/Sensor.h"
#include "Carla/Util/BoundingBoxCalculator.h"
#include "Carla/Util/RandomEngine.h"
#include "Carla/Vehicle/VehicleSpawnPoint.h"
#include "Carla/Game/CarlaStaticDelegates.h"
#include "Carla/MapGen/LargeMapManager.h"
#include "Engine/StaticMeshActor.h"
#include "EngineUtils.h"
#include "GameFramework/SpectatorPawn.h"
#include "GenericPlatform/GenericPlatformProcess.h"
#include "Kismet/GameplayStatics.h"
#include "Materials/MaterialParameterCollection.h"
#include "Materials/MaterialParameterCollectionInstance.h"
#include "Misc/FileHelper.h"
#include "Misc/Paths.h"
+ CarlaEpisode.cpp 的引用(Include)关系图:

浏览源代码.

函数

static FString BuildRecastBuilderFile ()
 
static FString UCarlaEpisode_GetTrafficSignId (ETrafficSignState State)
 

函数说明

◆ BuildRecastBuilderFile()

static FString BuildRecastBuilderFile ( )
static

在文件 CarlaEpisode.cpp127 行定义.

被这些函数引用 UCarlaEpisode::LoadNewOpendriveEpisode().

+ 这是这个函数的调用关系图:

◆ UCarlaEpisode_GetTrafficSignId()

static FString UCarlaEpisode_GetTrafficSignId ( ETrafficSignState State)
static

在文件 CarlaEpisode.cpp34 行定义.

引用了 State.

被这些函数引用 UCarlaEpisode::InitializeAtBeginPlay().

+ 这是这个函数的调用关系图: