55 : Super(ObjectInitializer)
57 EnablePostProcessingEffects(
false);
66 UFUNCTION(BlueprintCallable)
68 bool AddPostProcessingMaterial(
const FString &Path);
71 UFUNCTION(BlueprintCallable)
77 void SetFloatShaderParameter(uint8_t ShaderIndex,
const FName &ParameterName,
float Value);
86 TArray<UMaterial*> MaterialsFound;