14#include "SceneCaptureCamera.generated.h"
31 virtual void SendGBufferTextures(FGBufferRequest& GBuffer)
override;
34 void BeginPlay()
override;
35 void EndPlay(
const EEndPlayReason::Type EndPlayReason)
override;
36 void PostPhysTick(UWorld *
World, ELevelTick TickType,
float DeltaSeconds)
override;
38 virtual void OnFirstClientConnected()
override;
39 virtual void OnLastClientDisconnected()
override;
TSharedPtr< const FActorInfo > carla::rpc::ActorState UWorld * World
通过应用后处理材质(着色器)来生成数据的传感器。 a scene capture image.