Base class for Blueprints implementing ACarlaActorFactory interface. 更多...
#include <CarlaActorFactoryBlueprint.h>
Public 成员函数 | |
TArray< FActorDefinition > | GetDefinitions () final |
Retrieve the list of actor definitions that this class is able to spawn. | |
FActorSpawnResult | SpawnActor (const FTransform &SpawnAtTransform, const FActorDescription &ActorDescription) final |
Spawn an actor based on ActorDescription and Transform. | |
Public 成员函数 继承自 ACarlaActorFactory | |
ACarlaActorFactory (const FObjectInitializer &ObjectInitializer) | |
Protected 成员函数 | |
TArray< FActorDefinition > | GenerateDefinitions () |
void | SpawnActor (const FTransform &SpawnAtTransform, const FActorDescription &ActorDescription, FActorSpawnResult &SpawnResult) |
Base class for Blueprints implementing ACarlaActorFactory interface.
Blueprints deriving from this class are expected to override GetDefinitions and SpawnActor functions.
在文件 CarlaActorFactoryBlueprint.h 第 21 行定义.
|
protected |
|
inlinefinalvirtual |
Retrieve the list of actor definitions that this class is able to spawn.
重载 ACarlaActorFactory .
在文件 CarlaActorFactoryBlueprint.h 第 27 行定义.
|
inlinefinalvirtual |
Spawn an actor based on ActorDescription and Transform.
重载 ACarlaActorFactory .
在文件 CarlaActorFactoryBlueprint.h 第 32 行定义.
|
protected |