11#include "GameFramework/Actor.h"
12#include "CarlaActorFactoryBlueprint.generated.h"
17UCLASS(Abstract, BlueprintType, Blueprintable)
25 return GenerateDefinitions();
28 const FTransform &SpawnAtTransform,
32 SpawnActor(SpawnAtTransform, ActorDescription, Result);
36 UFUNCTION(BlueprintImplementableEvent)
38 UFUNCTION(BlueprintImplementableEvent)
40 const FTransform &SpawnAtTransform,
用于实现 ACarlaActorFactory 接口的蓝图基类 期望从此类派生的蓝图进行重写 GetDefinitions 和 SpawnActor 函数
FActorSpawnResult SpawnActor(const FTransform &SpawnAtTransform, const FActorDescription &ActorDescription) final
TArray< FActorDefinition > GetDefinitions() final