CARLA
 
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CarlaActorFactoryBlueprint.h
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1// Copyright (c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma
2// de Barcelona (UAB).
3//
4// This work is licensed under the terms of the MIT license.
5// For a copy, see <https://opensource.org/licenses/MIT>.
6
7#pragma once
8
11
12#include "GameFramework/Actor.h"
13
14#include "CarlaActorFactoryBlueprint.generated.h"
15
16/// Base class for Blueprints implementing ACarlaActorFactory interface.
17///
18/// Blueprints deriving from this class are expected to override
19/// GetDefinitions and SpawnActor functions.
20UCLASS(Abstract, BlueprintType, Blueprintable)
22{
23 GENERATED_BODY()
24
25public:
26
27 TArray<FActorDefinition> GetDefinitions() final
28 {
29 return GenerateDefinitions();
30 }
31
33 const FTransform &SpawnAtTransform,
34 const FActorDescription &ActorDescription) final
35 {
36 FActorSpawnResult Result;
37 SpawnActor(SpawnAtTransform, ActorDescription, Result);
38 return Result;
39 }
40
41protected:
42
43 UFUNCTION(BlueprintImplementableEvent)
44 TArray<FActorDefinition> GenerateDefinitions();
45
46 UFUNCTION(BlueprintImplementableEvent)
47 void SpawnActor(
48 const FTransform &SpawnAtTransform,
49 const FActorDescription &ActorDescription,
50 FActorSpawnResult &SpawnResult);
51};
Base class for Blueprints implementing ACarlaActorFactory interface.
FActorSpawnResult SpawnActor(const FTransform &SpawnAtTransform, const FActorDescription &ActorDescription) final
Spawn an actor based on ActorDescription and Transform.
TArray< FActorDefinition > GetDefinitions() final
Retrieve the list of actor definitions that this class is able to spawn.
Base class for Carla actor factories.
A definition of a Carla Actor with all the variation and attributes.
A description of a Carla Actor with all its variation.
Result of an actor spawn function.