16#include "Containers/Array.h"
18#include "GameFramework/Actor.h"
21#include "CarlaActorFactory.generated.h"
36 : Super(ObjectInitializer)
39 PrimaryActorTick.bCanEverTick =
false;
54 const FTransform &SpawnAtTransform,
ACarlaActorFactory(const FObjectInitializer &ObjectInitializer)
virtual TArray< FActorDefinition > GetDefinitions()
virtual FActorSpawnResult SpawnActor(const FTransform &SpawnAtTransform, const FActorDescription &ActorDescription)