11#include "GameFramework/MovementComponent.h"
19#include "BaseCarlaMovementComponent.generated.h"
27UCLASS(Blueprintable, meta=(BlueprintSpawnableComponent))
64 virtual
void DisableSpecialPhysics() {};
69 void DisableUE4VehiclePhysics();
72 void EnableUE4VehiclePhysics(
bool bResetVelocity =
true);
Base class for CARLA wheeled vehicles.
virtual void BeginPlay() override
int32 GetVehicleCurrentGear() const
Active gear of the vehicle.
float GetVehicleForwardSpeed() const
Forward speed in cm/s. Might be negative if goes backwards.
virtual FVector GetVelocity() const override