10#include "GameFramework/MovementComponent.h"
12#include "BaseCarlaMovementComponent.generated.h"
16UCLASS(Blueprintable, meta=(BlueprintSpawnableComponent))
38 virtual
void DisableSpecialPhysics() {};
42 void DisableUE4VehiclePhysics();
44 void EnableUE4VehiclePhysics(
bool bResetVelocity =
true);
Base class for CARLA wheeled vehicles.
virtual void BeginPlay() override
int32 GetVehicleCurrentGear() const
Active gear of the vehicle.
float GetVehicleForwardSpeed() const
Forward speed in cm/s. Might be negative if goes backwards.
virtual FVector GetVelocity() const override