22 return GetEpisode().
Lock()->GetActorSnapshot(*this).state.walker_control;
void BlendPose(float blend)
void GetPoseFromAnimation()
Control GetWalkerControl() const
Return the control last applied to this Walker.
void ApplyControl(const Control &control)
Apply control to this Walker.
BoneControlOut GetBonesTransform()
void SetBonesTransform(const BoneControlIn &bones)
EpisodeProxy & GetEpisode()
SharedPtrType Lock() const
Same as TryLock but never return nullptr.
This file contains definitions of common data structures used in traffic manager.