Used to initialize Actor classes.
Represents an actor in the simulation.
rpc::WalkerControl Control
Walker(ActorInitializer init)
void BlendPose(float blend)
void GetPoseFromAnimation()
Control GetWalkerControl() const
Return the control last applied to this Walker.
rpc::WalkerBoneControlIn BoneControlIn
void ApplyControl(const Control &control)
Apply control to this Walker.
rpc::WalkerBoneControlOut BoneControlOut
BoneControlOut GetBonesTransform()
void SetBonesTransform(const BoneControlIn &bones)
This file contains definitions of common data structures used in traffic manager.