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Public 类型 | Public 成员函数 | Private 属性 | 所有成员列表
carla::client::Walker类 参考

#include <Walker.h>

+ 类 carla::client::Walker 继承关系图:
+ carla::client::Walker 的协作图:

Public 类型

using BoneControlIn = rpc::WalkerBoneControlIn
 
using BoneControlOut = rpc::WalkerBoneControlOut
 
using Control = rpc::WalkerControl
 

Public 成员函数

void ApplyControl (const Control &control)
 Apply control to this Walker.
 
void BlendPose (float blend)
 
BoneControlOut GetBonesTransform ()
 
void GetPoseFromAnimation ()
 
Control GetWalkerControl () const
 Return the control last applied to this Walker.
 
void HidePose ()
 
void SetBonesTransform (const BoneControlIn &bones)
 
void ShowPose ()
 
 Walker (ActorInitializer init)
 
- Public 成员函数 继承自 carla::client::Actor
 Actor (ActorInitializer init)
 
void AddAngularImpulse (const geom::Vector3D &vector)
 Add angular impulse to the actor.
 
void AddForce (const geom::Vector3D &force)
 Add force to the actor at its center of mass.
 
void AddForce (const geom::Vector3D &force, const geom::Vector3D &location)
 Add force to the actor at certain location.
 
void AddImpulse (const geom::Vector3D &impulse, const geom::Vector3D &location)
 Add impulse to the actor at certain location.
 
void AddImpulse (const geom::Vector3D &vector)
 Add impulse to the actor at its center of mass.
 
void AddTorque (const geom::Vector3D &vector)
 Add a torque to the actor.
 
virtual bool Destroy ()
 Tell the simulator to destroy this Actor, and return whether the actor was successfully destroyed.
 
void DisableConstantVelocity ()
 Disable the constant velocity mode
 
void EnableConstantVelocity (const geom::Vector3D &vector)
 Enable a constant velocity mode
 
geom::Vector3D GetAcceleration () const
 Return the current 3D acceleration of the actor.
 
rpc::ActorState GetActorState () const
 
geom::Vector3D GetAngularVelocity () const
 Return the current 3D angular velocity of the actor.
 
std::vector< std::string > GetBoneNames () const
 
std::vector< geom::TransformGetBoneRelativeTransforms () const
 
std::vector< geom::TransformGetBoneWorldTransforms () const
 
std::vector< std::string > GetComponentNames () const
 
geom::Transform GetComponentRelativeTransform (const std::string componentName) const
 
geom::Transform GetComponentWorldTransform (const std::string componentName) const
 
geom::Location GetLocation () const
 Return the current location of the actor.
 
std::vector< std::string > GetSocketNames () const
 
std::vector< geom::TransformGetSocketRelativeTransforms () const
 
std::vector< geom::TransformGetSocketWorldTransforms () const
 
geom::Transform GetTransform () const
 Return the current transform of the actor.
 
geom::Vector3D GetVelocity () const
 Return the current 3D velocity of the actor.
 
bool IsActive () const
 
bool IsAlive () const
 
bool IsDormant () const
 
const auto & Serialize () const
 
void SetActorDead ()
 Set actor as dead and starts his life span
 
void SetCollisions (bool enabled=true)
 Enable or disable collisions on this actor.
 
void SetEnableGravity (bool enabled=true)
 Enable or disable gravity on this actor.
 
void SetLocation (const geom::Location &location)
 Teleport the actor to location.
 
void SetSimulatePhysics (bool enabled=true)
 Enable or disable physics simulation on this actor.
 
void SetTargetAngularVelocity (const geom::Vector3D &vector)
 Set the angular velocity of the actor before applying physics.
 
void SetTargetVelocity (const geom::Vector3D &vector)
 Set the actor velocity before applying physics.
 
void SetTransform (const geom::Transform &transform)
 Teleport and rotate the actor to transform.
 
virtual ~Actor ()=default
 
- Public 成员函数 继承自 carla::client::detail::ActorState
const std::vector< ActorAttributeValue > & GetAttributes () const
 
const std::string & GetDisplayId () const
 
ActorId GetId () const
 
SharedPtr< ActorGetParent () const
 
ActorId GetParentId () const
 
const std::vector< uint8_t > & GetSemanticTags () const
 
const std::string & GetTypeId () const
 
World GetWorld () const
 

Private 属性

Control _control
 

额外继承的成员函数

- Protected 成员函数 继承自 carla::client::detail::ActorState
 ActorState (rpc::Actor description, EpisodeProxy episode)
 
const rpc::ActorGetActorDescription () const
 
const geom::BoundingBoxGetBoundingBox () const
 
EpisodeProxyGetEpisode ()
 
const EpisodeProxyGetEpisode () const
 

详细描述

在文件 Walker.h17 行定义.

成员类型定义说明

◆ BoneControlIn

在文件 Walker.h21 行定义.

◆ BoneControlOut

在文件 Walker.h22 行定义.

◆ Control

在文件 Walker.h20 行定义.

构造及析构函数说明

◆ Walker()

carla::client::Walker::Walker ( ActorInitializer init)
inlineexplicit

在文件 Walker.h24 行定义.

成员函数说明

◆ ApplyControl()

void carla::client::Walker::ApplyControl ( const Control & control)

Apply control to this Walker.

在文件 Walker.cpp14 行定义.

引用了 _control, carla::client::detail::ActorState::GetEpisode() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().

+ 函数调用图:

◆ BlendPose()

void carla::client::Walker::BlendPose ( float blend)

在文件 Walker.cpp33 行定义.

引用了 carla::client::detail::ActorState::GetEpisode() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().

被这些函数引用 HidePose() , 以及 ShowPose().

+ 函数调用图:
+ 这是这个函数的调用关系图:

◆ GetBonesTransform()

Walker::BoneControlOut carla::client::Walker::GetBonesTransform ( )

在文件 Walker.cpp25 行定义.

引用了 carla::client::detail::ActorState::GetEpisode() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().

+ 函数调用图:

◆ GetPoseFromAnimation()

void carla::client::Walker::GetPoseFromAnimation ( )

在文件 Walker.cpp37 行定义.

引用了 carla::client::detail::ActorState::GetEpisode() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().

+ 函数调用图:

◆ GetWalkerControl()

Walker::Control carla::client::Walker::GetWalkerControl ( ) const

Return the control last applied to this Walker.

注解
This function does not call the simulator, it returns the Control received in the last tick.

在文件 Walker.cpp21 行定义.

引用了 carla::client::detail::ActorState::GetEpisode() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().

+ 函数调用图:

◆ HidePose()

void carla::client::Walker::HidePose ( )
inline

在文件 Walker.h39 行定义.

引用了 BlendPose().

+ 函数调用图:

◆ SetBonesTransform()

void carla::client::Walker::SetBonesTransform ( const BoneControlIn & bones)

在文件 Walker.cpp29 行定义.

引用了 carla::client::detail::ActorState::GetEpisode() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().

+ 函数调用图:

◆ ShowPose()

void carla::client::Walker::ShowPose ( )
inline

在文件 Walker.h38 行定义.

引用了 BlendPose().

+ 函数调用图:

类成员变量说明

◆ _control

Control carla::client::Walker::_control
private

在文件 Walker.h44 行定义.

被这些函数引用 ApplyControl().


该类的文档由以下文件生成: