Factory in charge of spawning static meshes. 更多...
#include <UtilActorFactory.h>
Private 成员函数 | |
TArray< FActorDefinition > | GetDefinitions () final |
Retrieve the definitions of the static mesh actor | |
FActorSpawnResult | SpawnActor (const FTransform &SpawnAtTransform, const FActorDescription &ActorDescription) final |
Spawn an actor based on ActorDescription and Transform. | |
额外继承的成员函数 | |
Public 成员函数 继承自 ACarlaActorFactory | |
ACarlaActorFactory (const FObjectInitializer &ObjectInitializer) | |
Factory in charge of spawning static meshes.
This factory is able to spawn any mesh in content.
在文件 UtilActorFactory.h 第 17 行定义.
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finalprivatevirtual |
Retrieve the definitions of the static mesh actor
重载 ACarlaActorFactory .
在文件 UtilActorFactory.cpp 第 13 行定义.
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finalprivatevirtual |
Spawn an actor based on ActorDescription and Transform.
重载 ACarlaActorFactory .
在文件 UtilActorFactory.cpp 第 25 行定义.