35 void SetOwner(
AActor *Owner)
override;
37 virtual void PostPhysTick(UWorld *World, ELevelTick TickType,
float DeltaTime)
override;
40 const FVector &Accelerometer);
43 const FVector &Gyroscope);
52 float ComputeCompass();
54 void SetAccelerationStandardDeviation(
const FVector &Vec);
56 void SetGyroscopeStandardDeviation(
const FVector &Vec);
58 void SetGyroscopeBias(
const FVector &Vec);
60 const FVector &GetAccelerationStandardDeviation()
const;
62 const FVector &GetGyroscopeStandardDeviation()
const;
64 const FVector &GetGyroscopeBias()
const;
71 void BeginPlay()
override;