38 void SetOwner(
AActor *Owner)
override;
40 virtual void PostPhysTick(UWorld *
World, ELevelTick TickType,
float DeltaTime)
override;
43 const FVector &Accelerometer);
46 const FVector &Gyroscope);
54 float ComputeCompass();
56 void SetAccelerationStandardDeviation(
const FVector &Vec);
58 void SetGyroscopeStandardDeviation(
const FVector &Vec);
60 void SetGyroscopeBias(
const FVector &Vec);
62 const FVector &GetAccelerationStandardDeviation()
const;
64 const FVector &GetGyroscopeStandardDeviation()
const;
66 const FVector &GetGyroscopeBias()
const;
73 void BeginPlay()
override;