#include <ActorData.h>
Public 成员函数 | |
virtual void | RecordActorData (FCarlaActor *CarlaActor, UCarlaEpisode *CarlaEpisode) override |
virtual void | RecordActorData (FCarlaActor *CarlaActor, UCarlaEpisode *CarlaEpisode) override |
virtual AActor * | RespawnActor (UCarlaEpisode *CarlaEpisode, const FActorInfo &Info) override |
virtual AActor * | RespawnActor (UCarlaEpisode *CarlaEpisode, const FActorInfo &Info) override |
virtual void | RestoreActorData (FCarlaActor *CarlaActor, UCarlaEpisode *CarlaEpisode) override |
virtual void | RestoreActorData (FCarlaActor *CarlaActor, UCarlaEpisode *CarlaEpisode) override |
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FTransform | GetLocalTransform (UCarlaEpisode *CarlaEpisode) const |
FTransform | GetLocalTransform (UCarlaEpisode *CarlaEpisode) const |
virtual | ~FActorData () |
virtual | ~FActorData () |
Public 属性 | |
TSubclassOf< AActor > | Model |
FString | SignId |
TSubclassOf< UObject > | SignModel |
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FVector | AngularVelocity = FVector(0,0,0) |
bool | bSimulatePhysics = false |
FDVector | Location |
FQuat | Rotation |
FVector | Scale |
FVector | Velocity |
在文件 ActorData.h 第 186 行定义.
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overridevirtual |
重载 FActorData .
在文件 ActorData.cpp 第 214 行定义.
引用了 Actor, FCarlaActor::GetActor(), Model, FActorData::RecordActorData(), SignId , 以及 SignModel.
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overridevirtual |
重载 FActorData .
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overridevirtual |
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overridevirtual |
重载 FActorData .
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overridevirtual |
重载 FActorData .
在文件 ActorData.cpp 第 233 行定义.
引用了 Actor, FCarlaActor::GetActor(), UCarlaStatics::GetGameMode(), ACarlaGameModeBase::GetMap(), SignId , 以及 SignModel.
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overridevirtual |
重载 FActorData .
TSubclassOf< AActor > FTrafficSignData::Model |
在文件 ActorData.h 第 193 行定义.
被这些函数引用 RecordActorData() , 以及 RespawnActor().
FString FTrafficSignData::SignId |
在文件 ActorData.h 第 190 行定义.
被这些函数引用 FWorldObserver_GetDormantActorState(), RecordActorData() , 以及 RestoreActorData().
TSubclassOf< UObject > FTrafficSignData::SignModel |
在文件 ActorData.h 第 196 行定义.
被这些函数引用 RecordActorData() , 以及 RestoreActorData().