17 : _episode_id(state.GetEpisodeId()),
20 state.GetGameTimeStamp(),
21 state.GetDeltaSeconds(),
22 state.GetPlatformTimeStamp()),
23 _map_origin(state.GetMapOrigin()),
24 _simulation_state(state.GetSimulationState()) {
28 for (
auto &&actor : state) {
40 actor.angular_velocity,
#define DEBUG_ASSERT(predicate)
EpisodeState(uint64_t episode_id)
std::unordered_map< ActorId, ActorSnapshot > _actors