表示某一帧的所有参与者的状态
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#include <EpisodeState.h>
表示某一帧的所有参与者的状态
在文件 EpisodeState.h 第 27 行定义.
◆ SimulationState
◆ EpisodeState() [1/2]
carla::client::detail::EpisodeState::EpisodeState |
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uint64_t | episode_id | ) |
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inlineexplicit |
◆ EpisodeState() [2/2]
◆ begin()
auto carla::client::detail::EpisodeState::begin |
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const |
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inline |
◆ ContainsActorSnapshot()
bool carla::client::detail::EpisodeState::ContainsActorSnapshot |
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ActorId | actor_id | ) |
const |
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inline |
◆ CopyActorSnapshotIfPresent()
template<typename T >
void carla::client::detail::EpisodeState::CopyActorSnapshotIfPresent |
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ActorId | id, |
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T & | value ) const |
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inlineprivate |
◆ end()
auto carla::client::detail::EpisodeState::end |
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const |
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inline |
◆ GetActorIds()
auto carla::client::detail::EpisodeState::GetActorIds |
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const |
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inline |
◆ GetActorSnapshot()
◆ GetActorSnapshotIfPresent()
boost::optional< ActorSnapshot > carla::client::detail::EpisodeState::GetActorSnapshotIfPresent |
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ActorId | id | ) |
const |
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inline |
◆ GetEpisodeId()
auto carla::client::detail::EpisodeState::GetEpisodeId |
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const |
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inline |
◆ GetFrame()
auto carla::client::detail::EpisodeState::GetFrame |
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const |
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inline |
◆ GetsimulationState()
SimulationState carla::client::detail::EpisodeState::GetsimulationState |
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const |
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inline |
◆ GetTimestamp()
const auto & carla::client::detail::EpisodeState::GetTimestamp |
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const |
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inline |
◆ HasMapChanged()
bool carla::client::detail::EpisodeState::HasMapChanged |
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const |
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inline |
◆ IsLightUpdatePending()
bool carla::client::detail::EpisodeState::IsLightUpdatePending |
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const |
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inline |
◆ size()
size_t carla::client::detail::EpisodeState::size |
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const |
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inline |
◆ _actors
◆ _episode_id
const uint64_t carla::client::detail::EpisodeState::_episode_id |
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private |
◆ _map_origin
◆ _simulation_state
◆ _timestamp
const Timestamp carla::client::detail::EpisodeState::_timestamp |
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private |
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