#include <StaticMeshFactory.h>
Private 成员函数 | |
TArray< FActorDefinition > | GetDefinitions () final |
FActorSpawnResult | SpawnActor (const FTransform &SpawnAtTransform, const FActorDescription &ActorDescription) final |
额外继承的成员函数 | |
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ACarlaActorFactory (const FObjectInitializer &ObjectInitializer) | |
在文件 StaticMeshFactory.h 第 16 行定义.
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finalprivatevirtual |
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finalprivatevirtual |
重载 ACarlaActorFactory .
在文件 StaticMeshFactory.cpp 第 51 行定义.
引用了 FActorDescription::Class, FActorSpawnResult(), UE_LOG(), FActorDescription::Variations , 以及 World.