#include <ActorData.h>
Public 属性 | |
FVehicleAckermannControl | AckermannControl |
FVehicleControl | Control |
FVehiclePhysicsControl | PhysicsControl |
![]() | |
FVector | AngularVelocity = FVector(0,0,0) |
bool | bSimulatePhysics = false |
FDVector | Location |
FQuat | Rotation |
FVector | Scale |
FVector | Velocity |
额外继承的成员函数 | |
![]() | |
FTransform | GetLocalTransform (UCarlaEpisode *CarlaEpisode) const |
FTransform | GetLocalTransform (UCarlaEpisode *CarlaEpisode) const |
virtual void | RecordActorData (FCarlaActor *CarlaActor, UCarlaEpisode *CarlaEpisode) |
virtual void | RecordActorData (FCarlaActor *CarlaActor, UCarlaEpisode *CarlaEpisode) |
virtual AActor * | RespawnActor (UCarlaEpisode *CarlaEpisode, const FActorInfo &Info) |
virtual AActor * | RespawnActor (UCarlaEpisode *CarlaEpisode, const FActorInfo &Info) |
virtual void | RestoreActorData (FCarlaActor *CarlaActor, UCarlaEpisode *CarlaEpisode) |
virtual void | RestoreActorData (FCarlaActor *CarlaActor, UCarlaEpisode *CarlaEpisode) |
virtual | ~FActorData () |
virtual | ~FActorData () |
在文件 ActorData.h 第 107 行定义.
FVehicleAckermannControl FVehicleData::AckermannControl |
在文件 ActorData.h 第 112 行定义.
FVehicleControl FVehicleData::Control |
在文件 ActorData.h 第 111 行定义.
FVehiclePhysicsControl FVehicleData::PhysicsControl |
在文件 ActorData.h 第 110 行定义.