21#include <unordered_map>
45 bool bIgnoreSpectator,
85 bool ProcessReplayerFinish(
bool bApplyAutopilot,
bool bIgnoreHero, std::unordered_map<uint32_t, bool> &IsHero);
void SetWalkerSpeed(uint32_t ActorId, float Speed)
std::pair< int, FCarlaActor * > TryToCreateReplayerActor(FVector &Location, FVector &Rotation, FActorDescription &ActorDesc, uint32_t DesiredId, bool SpawnSensors)
void ProcessReplayerWalkerBones(const CarlaRecorderWalkerBones &Walker)
bool ProcessReplayerFinish(bool bApplyAutopilot, bool bIgnoreHero, std::unordered_map< uint32_t, bool > &IsHero)
void SetActorVelocity(FCarlaActor *CarlaActor, FVector Velocity)
void ProcessReplayerAnimVehicleWheels(CarlaRecorderAnimWheels Vehicle)
void ProcessReplayerLightScene(CarlaRecorderLightScene LightScene)
void ProcessReplayerDoorVehicle(CarlaRecorderDoorVehicle DoorVehicle)
void ProcessReplayerAnimWalker(CarlaRecorderAnimWalker Walker)
void SetEpisode(UCarlaEpisode *ThisEpisode)
bool ProcessReplayerStateTrafficLight(CarlaRecorderStateTrafficLight State)
FCarlaActor * FindTrafficLightAt(FVector Location)
bool ProcessReplayerEventParent(uint32_t ChildId, uint32_t ParentId)
bool SetActorSimulatePhysics(FCarlaActor *CarlaActor, bool bEnabled)
void ProcessReplayerAnimVehicle(CarlaRecorderAnimVehicle Vehicle)
bool ProcessReplayerPosition(CarlaRecorderPosition Pos1, CarlaRecorderPosition Pos2, double Per, double DeltaTime, bool bIgnoreSpectator)
bool SetActorAutopilot(FCarlaActor *CarlaActor, bool bEnabled, bool bKeepState=false)
bool ProcessReplayerEventDel(uint32_t DatabaseId)
void ProcessReplayerLightVehicle(CarlaRecorderLightVehicle LightVehicle)
std::pair< int, uint32_t > ProcessReplayerEventAdd(FVector Location, FVector Rotation, CarlaRecorderActorDescription Description, uint32_t DesiredId, bool bIgnoreHero, bool bIgnoreSpectator, bool ReplaySensors)
void ProcessReplayerAnimBiker(CarlaRecorderAnimBiker Biker)
bool SetCameraPosition(uint32_t Id, FVector Offset, FQuat Rotation)
A view over an actor and its properties.
A description of a Carla Actor with all its variation.