RSS sensor representation The actual calculation is done one client side 更多...
#include <RssSensor.h>
Public 成员函数 | |
ARssSensor (const FObjectInitializer &ObjectInitializer) | |
Public 成员函数 继承自 ASensor | |
ASensor (const FObjectInitializer &ObjectInitializer) | |
virtual void | BeginPlay () |
boost::optional< FActorAttribute > | GetAttribute (const FString Name) |
const UCarlaEpisode & | GetEpisode () const |
URandomEngine * | GetRandomEngine () |
int32 | GetSeed () const |
auto | GetToken () const |
Return the token that allows subscribing to this sensor's stream. | |
bool | IsStreamReady () |
FDataStream | MoveDataStream () |
virtual void | OnFirstClientConnected () |
virtual void | OnLastClientDisconnected () |
virtual void | PostPhysTick (UWorld *World, ELevelTick TickType, float DeltaSeconds) |
void | PostPhysTickInternal (UWorld *World, ELevelTick TickType, float DeltaSeconds) |
virtual void | PrePhysTick (float DeltaSeconds) |
virtual void | Set (const FActorDescription &Description) |
void | SetDataStream (FDataStream InStream) |
Replace the FDataStream associated with this sensor. | |
void | SetEpisode (const UCarlaEpisode &InEpisode) |
void | SetSeed (int32 InSeed) |
void | Tick (const float DeltaTime) final |
静态 Public 成员函数 | |
static FActorDefinition | GetSensorDefinition () |
额外继承的成员函数 | |
Protected 成员函数 继承自 ASensor | |
void | EndPlay (EEndPlayReason::Type EndPlayReason) override |
template<typename SensorT > | |
FAsyncDataStream | GetDataStream (const SensorT &Self) |
Return the FDataStream associated with this sensor. | |
void | PostActorCreated () override |
Protected 属性 继承自 ASensor | |
bool | bIsActive = false |
URandomEngine * | RandomEngine = nullptr |
Random Engine used to provide noise for sensor output. | |
int32 | Seed = 123456789 |
Seed of the pseudo-random engine. | |
RSS sensor representation The actual calculation is done one client side
在文件 Unreal/CarlaUE4/Plugins/Carla/Source/Carla/Sensor/RssSensor.h 第 17 行定义.
ARssSensor::ARssSensor | ( | const FObjectInitializer & | ObjectInitializer | ) |
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static |