#include <ActorData.h>
◆ RecordActorData() [1/2]
void FTrafficLightData::RecordActorData |
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FCarlaActor * | CarlaActor, |
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UCarlaEpisode * | CarlaEpisode ) |
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overridevirtual |
重载 FActorData .
在文件 ActorData.cpp 第 267 行定义.
引用了 Actor, UTrafficLightController::AddCarlaActorTrafficLight(), Controller, FCarlaActor::GetActor(), LightState, Model, PoleIndex, FActorData::RecordActorData(), UTrafficLightController::RemoveTrafficLight(), SignId , 以及 TrafficLight.
◆ RecordActorData() [2/2]
virtual void FTrafficLightData::RecordActorData |
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FCarlaActor * | CarlaActor, |
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UCarlaEpisode * | CarlaEpisode ) |
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overridevirtual |
◆ RespawnActor() [1/2]
AActor * FTrafficLightData::RespawnActor |
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UCarlaEpisode * | CarlaEpisode, |
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const FActorInfo & | Info ) |
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overridevirtual |
◆ RespawnActor() [2/2]
virtual AActor * FTrafficLightData::RespawnActor |
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UCarlaEpisode * | CarlaEpisode, |
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const FActorInfo & | Info ) |
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overridevirtual |
◆ RestoreActorData() [1/2]
void FTrafficLightData::RestoreActorData |
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FCarlaActor * | CarlaActor, |
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UCarlaEpisode * | CarlaEpisode ) |
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overridevirtual |
重载 FActorData .
在文件 ActorData.cpp 第 282 行定义.
引用了 Actor, UTrafficLightController::AddTrafficLight(), Controller, FCarlaActor::GetActor(), UTrafficLightController::GetCurrentState(), UCarlaStatics::GetGameMode(), ACarlaGameModeBase::GetMap(), LightState, PoleIndex, UTrafficLightController::RemoveCarlaActorTrafficLight(), SignId, FTrafficLightStage::State , 以及 TrafficLight.
◆ RestoreActorData() [2/2]
virtual void FTrafficLightData::RestoreActorData |
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FCarlaActor * | CarlaActor, |
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UCarlaEpisode * | CarlaEpisode ) |
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overridevirtual |
◆ Controller
◆ LightState
◆ Model
TSubclassOf< AActor > FTrafficLightData::Model |
◆ PoleIndex
int FTrafficLightData::PoleIndex |
◆ SignId
FString FTrafficLightData::SignId |
该类的文档由以下文件生成: