11namespace traffic_manager {
19 cg::Vector3D next_vector = target_location - reference_location;
21 const float cross_z = heading_vector.
x * next_vector.
y - heading_vector.
y * next_vector.
x;
29 cg::Vector3D next_vector = target_location - reference_location;
32 cg::Vector3D heading_vector_flat(heading_vector.
x, heading_vector.
y, 0);
34 float dot_product = cg::Math::Dot(next_vector, heading_vector_flat);
35 dot_product = std::max(0.0f, std::min(dot_product, 1.0f));
42 const uint64_t waypoint_id = waypoint->GetId();
43 buffer.push_back(waypoint);
49 Buffer &buffer,
bool front_or_back) {
50 SimpleWaypointPtr removed_waypoint = front_or_back ? buffer.front() : buffer.back();
51 const uint64_t removed_waypoint_id = removed_waypoint->GetId();
64 uint64_t startPosn =
static_cast<uint64_t
>(std::fabs(target_point_distance * INV_MAP_RESOLUTION));
65 uint64_t index = startPosn;
68 if (startPosn < waypoint_buffer.size()) {
69 bool mScanForward =
false;
70 const float target_point_dist_power = target_point_distance * target_point_distance;
71 if (buffer_front->DistanceSquared(target_waypoint) < target_point_dist_power) {
77 for (uint64_t i = startPosn;
78 (i < waypoint_buffer.size()) && (buffer_front->DistanceSquared(target_waypoint) < target_point_dist_power);
80 target_waypoint = waypoint_buffer.at(i);
84 for (uint64_t i = startPosn;
85 (buffer_front->DistanceSquared(target_waypoint) > target_point_dist_power);
87 target_waypoint = waypoint_buffer.at(i);
92 target_waypoint = waypoint_buffer.back();
93 index = waypoint_buffer.size() - 1;
95 return std::make_pair(target_waypoint, index);
Vector3D MakeSafeUnitVector(const float epsilon) const
void UpdatePassingVehicle(uint64_t waypoint_id, ActorId actor_id)
更新、移除和检索经过某一路点车辆的方法
void RemovePassingVehicle(uint64_t waypoint_id, ActorId actor_id)
static const float EPSILON
carla::ActorId ActorId
参与者的智能指针类型
std::deque< std::shared_ptr< SimpleWaypoint > > Buffer
void PopWaypoint(ActorId actor_id, TrackTraffic &track_traffic, Buffer &buffer, bool front_or_back)
void PushWaypoint(ActorId actor_id, TrackTraffic &track_traffic, Buffer &buffer, SimpleWaypointPtr &waypoint)
float DeviationCrossProduct(const cg::Location &reference_location, const cg::Vector3D &heading_vector, const cg::Location &target_location)
返回车辆朝向向量与指向下一个目标路点方向向量之间的叉积(z分量值)
std::pair< SimpleWaypointPtr, uint64_t > TargetWPInfo
根据目标点距离从路点缓冲区返回路点信息
TargetWPInfo GetTargetWaypoint(const Buffer &waypoint_buffer, const float &target_point_distance)
std::shared_ptr< SimpleWaypoint > SimpleWaypointPtr
float DeviationDotProduct(const cg::Location &reference_location, const cg::Vector3D &heading_vector, const cg::Location &target_location)
返回车辆朝向向量与指向下一个目标路点方向向量之间的点积