#include <DefaultMovementComponent.h>
◆ BeginPlay()
void UDefaultMovementComponent::BeginPlay |
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overridevirtual |
◆ CreateDefaultMovementComponent()
◆ GetVehicleCurrentGear()
int32 UDefaultMovementComponent::GetVehicleCurrentGear |
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const |
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overridevirtual |
◆ GetVehicleForwardSpeed()
float UDefaultMovementComponent::GetVehicleForwardSpeed |
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const |
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overridevirtual |
◆ ProcessControl()
void UDefaultMovementComponent::ProcessControl |
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FVehicleControl & | Control | ) |
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overridevirtual |
重载 UBaseCarlaMovementComponent .
在文件 DefaultMovementComponent.cpp 第 29 行定义.
引用了 FVehicleControl::bHandBrake, FVehicleControl::bManualGearShift, FVehicleControl::Brake, FVehicleControl::bReverse, UBaseCarlaMovementComponent::CarlaVehicle, Control, FVehicleControl::Gear, ACarlaWheeledVehicle::GetVehicleControl(), ACarlaWheeledVehicle::SetThrottleInput(), FVehicleControl::Steer , 以及 FVehicleControl::Throttle.
该类的文档由以下文件生成: