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Public 成员函数 | 所有成员列表
carla::client::WalkerAIController类 参考

#include <WalkerAIController.h>

+ 类 carla::client::WalkerAIController 继承关系图:
+ carla::client::WalkerAIController 的协作图:

Public 成员函数

boost::optional< geom::LocationGetRandomLocation ()
 
void GoToLocation (const carla::geom::Location &destination)
 
void SetMaxSpeed (const float max_speed)
 
void Start ()
 
void Stop ()
 
 WalkerAIController (ActorInitializer init)
 
- Public 成员函数 继承自 carla::client::Actor
 Actor (ActorInitializer init)
 
void AddAngularImpulse (const geom::Vector3D &vector)
 Add angular impulse to the actor.
 
void AddForce (const geom::Vector3D &force)
 Add force to the actor at its center of mass.
 
void AddForce (const geom::Vector3D &force, const geom::Vector3D &location)
 Add force to the actor at certain location.
 
void AddImpulse (const geom::Vector3D &impulse, const geom::Vector3D &location)
 Add impulse to the actor at certain location.
 
void AddImpulse (const geom::Vector3D &vector)
 Add impulse to the actor at its center of mass.
 
void AddTorque (const geom::Vector3D &vector)
 Add a torque to the actor.
 
virtual bool Destroy ()
 Tell the simulator to destroy this Actor, and return whether the actor was successfully destroyed.
 
void DisableConstantVelocity ()
 Disable the constant velocity mode
 
void EnableConstantVelocity (const geom::Vector3D &vector)
 Enable a constant velocity mode
 
geom::Vector3D GetAcceleration () const
 Return the current 3D acceleration of the actor.
 
rpc::ActorState GetActorState () const
 
geom::Vector3D GetAngularVelocity () const
 Return the current 3D angular velocity of the actor.
 
std::vector< std::string > GetBoneNames () const
 
std::vector< geom::TransformGetBoneRelativeTransforms () const
 
std::vector< geom::TransformGetBoneWorldTransforms () const
 
std::vector< std::string > GetComponentNames () const
 
geom::Transform GetComponentRelativeTransform (const std::string componentName) const
 
geom::Transform GetComponentWorldTransform (const std::string componentName) const
 
geom::Location GetLocation () const
 Return the current location of the actor.
 
std::vector< std::string > GetSocketNames () const
 
std::vector< geom::TransformGetSocketRelativeTransforms () const
 
std::vector< geom::TransformGetSocketWorldTransforms () const
 
geom::Transform GetTransform () const
 Return the current transform of the actor.
 
geom::Vector3D GetVelocity () const
 Return the current 3D velocity of the actor.
 
bool IsActive () const
 
bool IsAlive () const
 
bool IsDormant () const
 
const auto & Serialize () const
 
void SetActorDead ()
 Set actor as dead and starts his life span
 
void SetCollisions (bool enabled=true)
 Enable or disable collisions on this actor.
 
void SetEnableGravity (bool enabled=true)
 Enable or disable gravity on this actor.
 
void SetLocation (const geom::Location &location)
 Teleport the actor to location.
 
void SetSimulatePhysics (bool enabled=true)
 Enable or disable physics simulation on this actor.
 
void SetTargetAngularVelocity (const geom::Vector3D &vector)
 Set the angular velocity of the actor before applying physics.
 
void SetTargetVelocity (const geom::Vector3D &vector)
 Set the actor velocity before applying physics.
 
void SetTransform (const geom::Transform &transform)
 Teleport and rotate the actor to transform.
 
virtual ~Actor ()=default
 
- Public 成员函数 继承自 carla::client::detail::ActorState
const std::vector< ActorAttributeValue > & GetAttributes () const
 
const std::string & GetDisplayId () const
 
ActorId GetId () const
 
SharedPtr< ActorGetParent () const
 
ActorId GetParentId () const
 
const std::vector< uint8_t > & GetSemanticTags () const
 
const std::string & GetTypeId () const
 
World GetWorld () const
 

额外继承的成员函数

- Protected 成员函数 继承自 carla::client::detail::ActorState
 ActorState (rpc::Actor description, EpisodeProxy episode)
 
const rpc::ActorGetActorDescription () const
 
const geom::BoundingBoxGetBoundingBox () const
 
EpisodeProxyGetEpisode ()
 
const EpisodeProxyGetEpisode () const
 

详细描述

在文件 LibCarla/source/carla/client/WalkerAIController.h17 行定义.

构造及析构函数说明

◆ WalkerAIController()

carla::client::WalkerAIController::WalkerAIController ( ActorInitializer init)
explicit

在文件 WalkerAIController.cpp15 行定义.

成员函数说明

◆ GetRandomLocation()

boost::optional< geom::Location > carla::client::WalkerAIController::GetRandomLocation ( )

在文件 WalkerAIController.cpp47 行定义.

引用了 carla::client::detail::ActorState::GetEpisode() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().

+ 函数调用图:

◆ GoToLocation()

void carla::client::WalkerAIController::GoToLocation ( const carla::geom::Location & destination)

◆ SetMaxSpeed()

void carla::client::WalkerAIController::SetMaxSpeed ( const float max_speed)

在文件 WalkerAIController.cpp69 行定义.

引用了 carla::client::detail::ActorState::GetEpisode(), carla::client::detail::ActorState::GetParent(), carla::client::detail::EpisodeProxyImpl< PointerT >::Lock() , 以及 carla::log_warning().

+ 函数调用图:

◆ Start()

void carla::client::WalkerAIController::Start ( )

在文件 WalkerAIController.cpp18 行定义.

引用了 carla::client::detail::ActorState::GetEpisode(), carla::client::detail::ActorState::GetParent() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().

+ 函数调用图:

◆ Stop()

void carla::client::WalkerAIController::Stop ( )

在文件 WalkerAIController.cpp34 行定义.

引用了 carla::client::detail::ActorState::GetEpisode(), carla::client::detail::ActorState::GetParent() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().

+ 函数调用图:

该类的文档由以下文件生成: