#include <Sensor.h>
Public 类型 | |
using | CallbackFunctionType = std::function<void(SharedPtr<sensor::SensorData>)> |
Public 成员函数 | |
Actor (ActorInitializer init) | |
virtual bool | IsListening () const =0 |
Return whether this Sensor instance is currently listening to new data. | |
virtual void | Listen (CallbackFunctionType callback)=0 |
Register a callback to be executed each time a new measurement is received. | |
virtual void | Stop ()=0 |
Stop listening for new measurements. | |
Public 成员函数 继承自 carla::client::Actor | |
Actor (ActorInitializer init) | |
void | AddAngularImpulse (const geom::Vector3D &vector) |
Add angular impulse to the actor. | |
void | AddForce (const geom::Vector3D &force) |
Add force to the actor at its center of mass. | |
void | AddForce (const geom::Vector3D &force, const geom::Vector3D &location) |
Add force to the actor at certain location. | |
void | AddImpulse (const geom::Vector3D &impulse, const geom::Vector3D &location) |
Add impulse to the actor at certain location. | |
void | AddImpulse (const geom::Vector3D &vector) |
Add impulse to the actor at its center of mass. | |
void | AddTorque (const geom::Vector3D &vector) |
Add a torque to the actor. | |
virtual bool | Destroy () |
Tell the simulator to destroy this Actor, and return whether the actor was successfully destroyed. | |
void | DisableConstantVelocity () |
Disable the constant velocity mode | |
void | EnableConstantVelocity (const geom::Vector3D &vector) |
Enable a constant velocity mode | |
geom::Vector3D | GetAcceleration () const |
Return the current 3D acceleration of the actor. | |
rpc::ActorState | GetActorState () const |
geom::Vector3D | GetAngularVelocity () const |
Return the current 3D angular velocity of the actor. | |
std::vector< std::string > | GetBoneNames () const |
std::vector< geom::Transform > | GetBoneRelativeTransforms () const |
std::vector< geom::Transform > | GetBoneWorldTransforms () const |
std::vector< std::string > | GetComponentNames () const |
geom::Transform | GetComponentRelativeTransform (const std::string componentName) const |
geom::Transform | GetComponentWorldTransform (const std::string componentName) const |
geom::Location | GetLocation () const |
Return the current location of the actor. | |
std::vector< std::string > | GetSocketNames () const |
std::vector< geom::Transform > | GetSocketRelativeTransforms () const |
std::vector< geom::Transform > | GetSocketWorldTransforms () const |
geom::Transform | GetTransform () const |
Return the current transform of the actor. | |
geom::Vector3D | GetVelocity () const |
Return the current 3D velocity of the actor. | |
bool | IsActive () const |
bool | IsAlive () const |
bool | IsDormant () const |
const auto & | Serialize () const |
void | SetActorDead () |
Set actor as dead and starts his life span | |
void | SetCollisions (bool enabled=true) |
Enable or disable collisions on this actor. | |
void | SetEnableGravity (bool enabled=true) |
Enable or disable gravity on this actor. | |
void | SetLocation (const geom::Location &location) |
Teleport the actor to location. | |
void | SetSimulatePhysics (bool enabled=true) |
Enable or disable physics simulation on this actor. | |
void | SetTargetAngularVelocity (const geom::Vector3D &vector) |
Set the angular velocity of the actor before applying physics. | |
void | SetTargetVelocity (const geom::Vector3D &vector) |
Set the actor velocity before applying physics. | |
void | SetTransform (const geom::Transform &transform) |
Teleport and rotate the actor to transform. | |
virtual | ~Actor ()=default |
Public 成员函数 继承自 carla::client::detail::ActorState | |
const std::vector< ActorAttributeValue > & | GetAttributes () const |
const std::string & | GetDisplayId () const |
ActorId | GetId () const |
SharedPtr< Actor > | GetParent () const |
ActorId | GetParentId () const |
const std::vector< uint8_t > & | GetSemanticTags () const |
const std::string & | GetTypeId () const |
World | GetWorld () const |
额外继承的成员函数 | |
Protected 成员函数 继承自 carla::client::detail::ActorState | |
ActorState (rpc::Actor description, EpisodeProxy episode) | |
const rpc::Actor & | GetActorDescription () const |
const geom::BoundingBox & | GetBoundingBox () const |
EpisodeProxy & | GetEpisode () |
const EpisodeProxy & | GetEpisode () const |
在文件 LibCarla/source/carla/client/Sensor.h 第 17 行定义.
using carla::client::Sensor::CallbackFunctionType = std::function<void(SharedPtr<sensor::SensorData>)> |
在文件 LibCarla/source/carla/client/Sensor.h 第 20 行定义.
|
inlineexplicit |
在文件 client/Actor.h 第 25 行定义.
|
pure virtual |
Return whether this Sensor instance is currently listening to new data.
在 carla::client::LaneInvasionSensor, carla::client::ServerSideSensor , 以及 carla::client::RssSensor 内被实现.
|
pure virtual |
Register a callback to be executed each time a new measurement is received.
在 carla::client::LaneInvasionSensor, carla::client::ServerSideSensor , 以及 carla::client::RssSensor 内被实现.
|
pure virtual |
Stop listening for new measurements.
在 carla::client::LaneInvasionSensor, carla::client::ServerSideSensor , 以及 carla::client::RssSensor 内被实现.