#include <TrafficLight.h>
Public 成员函数 | |
void | Freeze (bool freeze) |
std::vector< SharedPtr< Waypoint > > | GetAffectedLaneWaypoints () const |
float | GetElapsedTime () const |
float | GetGreenTime () const |
std::vector< SharedPtr< TrafficLight > > | GetGroupTrafficLights () |
Return all traffic lights in the group this one belongs to. | |
std::vector< geom::BoundingBox > | GetLightBoxes () const |
road::SignId | GetOpenDRIVEID () const |
uint32_t | GetPoleIndex () |
Returns the index of the pole in the traffic light group | |
float | GetRedTime () const |
rpc::TrafficLightState | GetState () const |
Return the current state of the traffic light. | |
std::vector< SharedPtr< Waypoint > > | GetStopWaypoints () const |
float | GetYellowTime () const |
bool | IsFrozen () const |
void | ResetGroup () |
void | SetGreenTime (float green_time) |
void | SetRedTime (float red_time) |
void | SetState (rpc::TrafficLightState state) |
void | SetYellowTime (float yellow_time) |
TrafficLight (ActorInitializer init) | |
Public 成员函数 继承自 carla::client::TrafficSign | |
carla::road::SignId | GetSignId () const |
const geom::BoundingBox & | GetTriggerVolume () const |
TrafficSign (ActorInitializer init) | |
Public 成员函数 继承自 carla::client::Actor | |
Actor (ActorInitializer init) | |
void | AddAngularImpulse (const geom::Vector3D &vector) |
Add angular impulse to the actor. | |
void | AddForce (const geom::Vector3D &force) |
Add force to the actor at its center of mass. | |
void | AddForce (const geom::Vector3D &force, const geom::Vector3D &location) |
Add force to the actor at certain location. | |
void | AddImpulse (const geom::Vector3D &impulse, const geom::Vector3D &location) |
Add impulse to the actor at certain location. | |
void | AddImpulse (const geom::Vector3D &vector) |
Add impulse to the actor at its center of mass. | |
void | AddTorque (const geom::Vector3D &vector) |
Add a torque to the actor. | |
virtual bool | Destroy () |
Tell the simulator to destroy this Actor, and return whether the actor was successfully destroyed. | |
void | DisableConstantVelocity () |
Disable the constant velocity mode | |
void | EnableConstantVelocity (const geom::Vector3D &vector) |
Enable a constant velocity mode | |
geom::Vector3D | GetAcceleration () const |
Return the current 3D acceleration of the actor. | |
rpc::ActorState | GetActorState () const |
geom::Vector3D | GetAngularVelocity () const |
Return the current 3D angular velocity of the actor. | |
std::vector< std::string > | GetBoneNames () const |
std::vector< geom::Transform > | GetBoneRelativeTransforms () const |
std::vector< geom::Transform > | GetBoneWorldTransforms () const |
std::vector< std::string > | GetComponentNames () const |
geom::Transform | GetComponentRelativeTransform (const std::string componentName) const |
geom::Transform | GetComponentWorldTransform (const std::string componentName) const |
geom::Location | GetLocation () const |
Return the current location of the actor. | |
std::vector< std::string > | GetSocketNames () const |
std::vector< geom::Transform > | GetSocketRelativeTransforms () const |
std::vector< geom::Transform > | GetSocketWorldTransforms () const |
geom::Transform | GetTransform () const |
Return the current transform of the actor. | |
geom::Vector3D | GetVelocity () const |
Return the current 3D velocity of the actor. | |
bool | IsActive () const |
bool | IsAlive () const |
bool | IsDormant () const |
const auto & | Serialize () const |
void | SetActorDead () |
Set actor as dead and starts his life span | |
void | SetCollisions (bool enabled=true) |
Enable or disable collisions on this actor. | |
void | SetEnableGravity (bool enabled=true) |
Enable or disable gravity on this actor. | |
void | SetLocation (const geom::Location &location) |
Teleport the actor to location. | |
void | SetSimulatePhysics (bool enabled=true) |
Enable or disable physics simulation on this actor. | |
void | SetTargetAngularVelocity (const geom::Vector3D &vector) |
Set the angular velocity of the actor before applying physics. | |
void | SetTargetVelocity (const geom::Vector3D &vector) |
Set the actor velocity before applying physics. | |
void | SetTransform (const geom::Transform &transform) |
Teleport and rotate the actor to transform. | |
virtual | ~Actor ()=default |
Public 成员函数 继承自 carla::client::detail::ActorState | |
const std::vector< ActorAttributeValue > & | GetAttributes () const |
const std::string & | GetDisplayId () const |
ActorId | GetId () const |
SharedPtr< Actor > | GetParent () const |
ActorId | GetParentId () const |
const std::vector< uint8_t > & | GetSemanticTags () const |
const std::string & | GetTypeId () const |
World | GetWorld () const |
额外继承的成员函数 | |
Protected 成员函数 继承自 carla::client::detail::ActorState | |
ActorState (rpc::Actor description, EpisodeProxy episode) | |
const rpc::Actor & | GetActorDescription () const |
const geom::BoundingBox & | GetBoundingBox () const |
EpisodeProxy & | GetEpisode () |
const EpisodeProxy & | GetEpisode () const |
在文件 TrafficLight.h 第 18 行定义.
|
inlineexplicit |
在文件 TrafficLight.h 第 22 行定义.
void carla::client::TrafficLight::Freeze | ( | bool | freeze | ) |
在文件 TrafficLight.cpp 第 53 行定义.
引用了 carla::client::detail::ActorState::GetEpisode() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().
float carla::client::TrafficLight::GetElapsedTime | ( | ) | const |
在文件 TrafficLight.cpp 第 49 行定义.
引用了 carla::client::detail::ActorState::GetEpisode() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().
float carla::client::TrafficLight::GetGreenTime | ( | ) | const |
在文件 TrafficLight.cpp 第 29 行定义.
引用了 carla::client::detail::ActorState::GetEpisode() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().
std::vector< SharedPtr< TrafficLight > > carla::client::TrafficLight::GetGroupTrafficLights | ( | ) |
Return all traffic lights in the group this one belongs to.
在文件 TrafficLight.cpp 第 67 行定义.
引用了 carla::client::World::GetActors(), carla::client::detail::ActorState::GetEpisode(), carla::client::detail::ActorState::GetWorld() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().
std::vector< geom::BoundingBox > carla::client::TrafficLight::GetLightBoxes | ( | ) | const |
road::SignId carla::client::TrafficLight::GetOpenDRIVEID | ( | ) | const |
在文件 TrafficLight.cpp 第 111 行定义.
引用了 carla::client::detail::ActorState::GetEpisode() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().
被这些函数引用 GetAffectedLaneWaypoints().
uint32_t carla::client::TrafficLight::GetPoleIndex | ( | ) |
Returns the index of the pole in the traffic light group
在文件 TrafficLight.cpp 第 62 行定义.
引用了 carla::client::detail::ActorState::GetEpisode() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().
float carla::client::TrafficLight::GetRedTime | ( | ) | const |
在文件 TrafficLight.cpp 第 45 行定义.
引用了 carla::client::detail::ActorState::GetEpisode() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().
rpc::TrafficLightState carla::client::TrafficLight::GetState | ( | ) | const |
Return the current state of the traffic light.
在文件 TrafficLight.cpp 第 21 行定义.
引用了 carla::client::detail::ActorState::GetEpisode() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().
在文件 TrafficLight.cpp 第 115 行定义.
引用了 carla::geom::BoundingBox::extent, carla::client::detail::ActorState::GetEpisode(), carla::geom::Transform::GetForwardVector(), carla::client::Actor::GetTransform(), carla::client::TrafficSign::GetTriggerVolume(), carla::geom::BoundingBox::location, carla::client::detail::EpisodeProxyImpl< PointerT >::Lock(), carla::geom::Transform::TransformPoint() , 以及 carla::geom::Vector3D::x.
float carla::client::TrafficLight::GetYellowTime | ( | ) | const |
在文件 TrafficLight.cpp 第 37 行定义.
引用了 carla::client::detail::ActorState::GetEpisode() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().
bool carla::client::TrafficLight::IsFrozen | ( | ) | const |
在文件 TrafficLight.cpp 第 58 行定义.
引用了 carla::client::detail::ActorState::GetEpisode() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().
void carla::client::TrafficLight::ResetGroup | ( | ) |
在文件 TrafficLight.cpp 第 77 行定义.
引用了 carla::client::detail::ActorState::GetEpisode() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().
void carla::client::TrafficLight::SetGreenTime | ( | float | green_time | ) |
在文件 TrafficLight.cpp 第 25 行定义.
引用了 carla::client::detail::ActorState::GetEpisode() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().
void carla::client::TrafficLight::SetRedTime | ( | float | red_time | ) |
在文件 TrafficLight.cpp 第 41 行定义.
引用了 carla::client::detail::ActorState::GetEpisode() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().
void carla::client::TrafficLight::SetState | ( | rpc::TrafficLightState | state | ) |
在文件 TrafficLight.cpp 第 17 行定义.
引用了 carla::client::detail::ActorState::GetEpisode() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().
void carla::client::TrafficLight::SetYellowTime | ( | float | yellow_time | ) |
在文件 TrafficLight.cpp 第 33 行定义.
引用了 carla::client::detail::ActorState::GetEpisode() , 以及 carla::client::detail::EpisodeProxyImpl< PointerT >::Lock().